Full Spectrum Warrior: Ten Hammers Xbox

Metascore
69

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 8 out of 27
  2. Negative: 1 out of 27
Buy On
  1. Ten Hammers maintains a great presentation and adds some minor control tweaks, but overall you're left with a strategy experience that feels very familiar if you played the first game.
  2. Game Informer
    73
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
  3. 70
    Military strategists will certainly enjoy the close-up and personal tactics you must employ in the game. But for action shooters, Ten Hammers might be a bit too slow-paced--there's more running around than actual bullets-flying situations.
  4. 60
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
  5. games(TM)
    70
    A cerebral and unusual war game with issues that don't, in the end, detract from its effectiveness. [Apr 2006, p.122]
  6. Edge Magazine
    70
    It's on Live, though, that Ten Hammers truly explodes into life, the absolute requirement for tactics creating jumpy matches that outgun anything so far on Xbox or its baby brother. [Apr 2006, p.92]
  7. Official Xbox Magazine
    70
    The following is the biggest qualifying statement we've ever made: Full Spectrum Warrior: Ten Hammers is a great game, but you will hate it by the time you make it to the end, if you make it at all. [Apr 2006, p.84]
  8. Electronic Gaming Monthly
    50
    It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
  9. It's not for everyone, but if you're intrigued by the tactical side of combat Ten Hammers is worth your time.
  10. If they could've fixed the little gameplay flaws and put a good script in the hands of the voice actors, it would've meant so much in this game.
  11. The rigidly linear levels with obvious trigger points, the failure to evolve the basic gameplay and the newly random nature of the effectiveness of cover all conspire to devalue what was a novel and rather fun original.
  12. Those of you who experienced the original and didn't like it, you won't like this either. Those of you who enjoyed it will enjoy Ten Hammers and the extra vs. mode.
  13. An unholy level of difficulty squelches the fun, and bullets will frequently find your grunts unless they're behind the most fortress-like of cover.
  14. Multiplayer's worth a go, and the game still has a mostly killer presentation, but, really, it's an acquired taste, just like the first game. If you loved that, have a field day.
  15. The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.
  16. A better game than the original and is full of potential for further releases in the franchise.
  17. Although Ten Hammers has some nice touches, it is nowhere near the gameit could and should have been. This is a case of great original, poor sequel syndrome, I'm afraid.
  18. 60
    While the tactical combat is still the best around, more casual gamers hoping for a military action fix may find it too frustrating, too inconsistent and too cold for their liking.

Awards & Rankings

#58 Most Discussed Xbox Game of 2006
User Score
tbd

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. MikeT.
    May 11, 2006
    10
    Excellent fun! Exciting multiplayer play! Great Game Wish more people played online!
  2. Will
    Apr 12, 2006
    9
    This game is great. Very different from other platformer, shooter rehashes.