Gauntlet: Seven Sorrows Xbox


Mixed or average reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 7 out of 36
  2. Negative: 6 out of 36
Buy On
  1. 71
    I whole-heartedly endorse the rental of the title, as it's multiplayer will be fun for a week or so before it starts to grow old.
  2. 70
    Watching these heroes pirouette amidst the violence is surprisingly entertaining, and while Seven Sorrows doesn't deliver fully on the promise and longevity of its progenitor, it does provide a fleeting good time.
  3. Nothing beats running around cramped dungeons seeking treasure and revenge while hacking, arrow-ing, and spell-casting your way through hordes of Lord of the Rings rejects.
  4. 70
    It may not be revolutionary or technically stunning, but it is a lot of fun; and that's what games are all about.
  5. The action is fun enough to endure for a few hours, alone or with friends, and the presentation is actually pretty good. But there's some moments of cheese that reek the overall product when they didn't need to, especially when the storyline is concerned.
  6. 70
    Hack and slash was awesome in the '80s, when the best game out was Pac-Man. While there is a certain satisfaction to be had at unleashing 50-hit combos in Seven Sorrows, many people will find the game just too shallow in this day and age.
  7. With solid action, decent levels and loads of monsters, the game is still fun enough for new fans as well as those who fondly remember the original.
  8. Official Xbox Magazine
    It's a damn good hack'-n'-slash game based on and sharing a name with the game that spawned the genre. Elf may be about to die, but let's hope this series doesn't. [Feb 2006, p.78]
  9. 70
    While it is a solid hack and slash action title, Seven Sorrows has to be seen as a disappointment for many fans of the series expecting a deeper, longer experience.
  10. Respectable though its faith to the old-skool way is, it's not going to satisfy the modern gamer. If you and your three mates still adore the original arcade game you'll get a kick out of playing this prettier version, but everyone else will be snoozing within the hour.
  11. With no real differentiating qualities other than a half-baked outline for what could have been an original take on the Gauntlet mythos, Seven Sorrows is purely a by-the-numbers exercise in keeping a franchise alive, albeit in questionable health.
  12. 65
    Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
  13. So short it hurts, especially in the wallet area. Had the game done something revolutionary I may not be so concerned with the length, but it doesn't. It's just the same old Gauntlet with a shiny new exterior.
  14. Game Informer
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
  15. Seven Sorrows baits you with a role-playing-game-style character development system, but the game's short length (easily clocking in under six hours) makes leveling up unrewarding.
  16. Gauntlet: Seven Sorrows is decent hack and slash adventure that can keep you occupied for a while, although giving its nature this is only for fans of the hack and slash games, or if you're in need of a good co-op game.
  17. The classic hack and slasher makes a comeback on modern consoles and provides pretty decent gameplay, if only it featured much more.
  18. Although it's a good idea to revisit the older Gauntlet franchise, this isn't exactly the way to do it. The plot is inconsequential, the characters are less than one dimensional and the game is radically overbalanced, amongst other issues.
  19. If it weren't for the enjoyment you get from playing with the people you've gathered around you or hopping online to meet up with other Live users, this would be a game that I'd recommend you stay far away from considering its repetitive mindless gameplay and rather lackluster presentation.
  20. While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
  21. Whether you play it alone or with friends, this uninspired update to the '80s swords-and-sorcery arcade dungeon crawl misses the mark with its boring, mindless action and short, forgettable quest.
  22. A terrific rental title, a vastly overpriced game to buy, an entertaining romp for an afternoon and a sure disappointment for longtime fans of the series.
  23. Fundamentally unchanged since 1985, the Gauntlet experience remains fun, but the latest incarnation doesn't really take the franchise to the proverbial next level. It's a great way to kill an afternoon with friends, but nothing more.
User Score

Generally favorable reviews- based on 4 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. AmadonV.
    Jan 11, 2006
    Great Multiplayer game! Playing it with 3 or 4 people ist totally fun. Gameplay is easy hack'n'slah. U'll hack your way Great Multiplayer game! Playing it with 3 or 4 people ist totally fun. Gameplay is easy hack'n'slah. U'll hack your way through enemy hordes with some very nice combos and special moves. Graphics are the best yet in the Gauntlet Series. Nice Leveldesign and nice character design. No Single-player game though - better stick with other Action-RPGs in that case. Multiplayer rocks! Full Review »
  2. J.G.
    Jan 3, 2006
    the game is old school hack and slash but lacks customizable charecters, the game is easy and to short.
  3. J.
    Dec 27, 2005
    Good, solid hack-n-slash. Presentation is much improved over Dark Legacy, all the way around from techs to level design. Gameplay is somewhat Good, solid hack-n-slash. Presentation is much improved over Dark Legacy, all the way around from techs to level design. Gameplay is somewhat improved. Though they seemed to have taken out the combo moves, which were really cool (not sure, but we couldn't figure them out if they are there). Player 'cusomization' is not nearly as much as I expected and really end up being mostly superficial. Major drawback: in under 2 hours, three of us got 75% complete on default difficulty and two of us are casual gamers. Seems terribly short for this type of game. Full Review »