- Publisher: Atari
- Release Date: Apr 16, 2003
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91One of the best party games released on the Xbox yet. If youve been looking for a fun fighting game to play with some friends, or even alone, this is one to get.
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It's not just the best Godzilla game ever, it's just a great game, period.
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Each environment is fully (and gloriously) destructible and more "alive" than ever. The graphics are fantastic! Equally so for the animations.
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One of the most enjoyable multiplayer games on Xbox, and is probably the best arena-party fighting game on the system.
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85Not only does it absolutely trounce any of the previous Godzilla games, it's also one of the best multiplayer party games available on the Xbox.
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85Watching the beautifully rendered Godzilla lurch around the screen at your every command is a wonderful experience and the game plays as if the staff were all huge fans of all-night Godzilla-thons.
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80Some may be put off by the somewhat sluggish controls, which make you feel as if youre actually manipulating a towering behemoth, but the rumble adds a nice effect whenever youre struck or take a nasty spill.
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Combat in G:DAMM is both slow and simple when compared to smooth, combo-heavy fighters like "Tekken" or "Street Fighter." Giant monsters can't be bothered with fancy combos, juggles, reversals, or counters. [May 2003, p.80]
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Like the movies, this game incarnation doesn't try to excel at anything except making its monsters attractively cheesy and the gameplay decently exciting. [June 2003, p.113]
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When buildings light upBig Ben, sayyou can let your opponents know what time it is by picking up the structure and hurling it at them.
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70Better graphics and more modes equals better value. [May 2003, p.71]
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70This could be a good party game, but it shoots itself in the foot by only giving you a handful of arenas and four monsters to start with. Unfortunately, going through the monotonous Adventure Mode several times to unlock enough stages and monsters for a good variety is a daunting prospect.
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69The visuals alone haven't received the facelift they should have. Skyscrapers and other assorted buildings are still boxy and flat, hi-res textures aren't applied to the proper effect, and the creatures themselves lack distinctive bump-mapping and polish.
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64Quite shallow, and while it could easily tide over Godzilla fans for a while, it ultimately relies on the strength of its license to compensate for its weakness as a game.
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60By far the best Godzilla game to date. It will, however, become quite a boring game after a short while, especially in the single-player modes.
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If, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]
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60The graphics arent up to par for the Xbox, lets face it this is a port from the Gamecube . The monsters look just like their big screens brothers, but at times seem boxy where there should be curves.
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Despite the change in systems, the graphics still aren't great. The monsters look halfway decent (Godzilla 2000 looks the best), but are still weakly textured and suffer from mediocre animations.
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This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]
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The general feel of the game is a very slow and clunky fighter a feature that ironically does suit the whole Godzilla setting quite well, but sadly does not work for the beat-'em-up genre. Perhaps the two were never meant to meet.
User score distribution:
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Positive: 5 out of 8
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Mixed: 1 out of 8
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Negative: 2 out of 8
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JohnS.10This game is Great!! I Love to play it with my brothers and neighbor.. Great for multiplayer games.
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StanK.10
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ChrisS.8People who rate this lower than an 8 do not know how to rate by context.