Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 4 out of 17
  2. Negative: 3 out of 17
  1. 82
    If you want great arcade action with minimal thinking, then pick this game up. Because once you go Mech/Jet you never go back.
  2. The game feels very much like a third person version of "Command & Conquer."
  3. 80
    Solid and well-built—it’s just not going to knock your mechanical socks off in the imagination department.
  4. What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]
  5. The problem is that the missions you’ll have to complete consist almost entirely of defending this or that base, or playing escort to a group of ships. In other words you spend too much time defending and protecting and not enough time in one-on-one dogfights and full-on combat without worry of damaging friendly units.
  6. 67
    The gameplay does grab the viewer, making it hard to put down. However, after I did put the game down, it was hard to pick it back up.
  7. The arcade action is a nice diversion (and fun) for half hour stretches but any long-term involvement is not likely – it’s just not deep enough. And the speed issues…
  8. The game's somewhat sticky control and straightlaced mission design keep Gun Metal's gameplay from living up to the strength of the idea.
  9. "Robotech" has the hot license and nifty cel-shaded look. Where does this leave Gun Metal? Nowhere, I'm afraid. [Oct 2002, p.91]
  10. Lack of strategy, complexity, longevity and intensive AI and multiplayer modes which are usually the foundation of true mech warfare are absent here. I would consider this more of an advanced 2nd or 3rd generation shoot’em up with extra eye candy.
  11. The bad news is that most of the levels play a lot like the first few, and that doesn't make for much long-term entertainment.
  12. The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]
  13. The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]
  14. The large levels are deceptive, as these do not provide freedom to explore. Even the much-maligned "Wild Metal" managed to offer some degree of exploration, and atmosphere.
  15. 40
    Despite lots of shooting action, the unresponsive controls and below-average mission design lead to a distinctly dull experience.
  16. The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70]
User Score

Generally favorable reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Mar 31, 2014
    You want a game which says exactly what it is in the title then Gunmetal is right up your alley.
    “Want a story? Read a book! Now, here is a
    mech and some missiles. Go blow stuff up!”
    It’s basically a game which knows exactly what it wants to do and how it wants to do it and then unapologetically does it.
    I love that!
    The combat is hectic, the controls tight, the graphics are very nice, and the overall feel is as it should be as you seamlessly transform from mech to plane and back again and blow things to smithereens.
    The only minor gripe is the lack of multiplayer and that there are only 14 missions, but those missions will keep you on your toes as some of them present quite a challenge.
    I only recently stumbled over this game, and I have to admit it has turned into a guilty pleasure.
    Gunmetal is nothing revolutionary (even back when it was released in 2002), but it is just good, explosive fun.
    Definitely recommended.
    Full Review »
  2. Atta
    Oct 8, 2005
    A great game, very funny, nice weapons and lots of action. The only minus point I can think of is that there isn't a multiplayer build in.
  3. IgeL
    Oct 5, 2002
    Gun Metal is a good game. The problem is that it's way too short (14 missions take about 10 hours or even less to complete). The gameplay itself is top-notch, and I really enjoyed those ten hours it took me to beat the game. More levels and multiplayer (and less cheesy mission briefings ;8) and this game would have been amazing. Full Review »