Metascore
78

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 40 out of 55
  2. Negative: 0 out of 55
  1. One of the most original and engaging gameplay experiences ever for a console system.
  2. The delicate mix of three genres has never been pulled off as well as this before.
  3. I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]
  4. But what really impressed us most about Kingdom Under Fire: Heroes is its incredible attention to detail in battle. [Official UK Xbox Magazine]
  5. The fact remains however that at its core the game has changed very little from the original. The camera and control issues are still present and the learning curve is much steeper than the original with still no way of varying difficulty or to save during missions.
  6. With over fifty hours of gameplay and a strong multiplayer aspect you just might get your fill of the best action strategy game going.
  7. With a hearty single player experience, enough online goodies to shake a medieval sword at, and some pristine production quality to top it all enough, Kingdom Under Fire: Heroes equates to the perfect fix for those looking for a great action/strategy experience.
  8. Heroes manages to build complexity while increasing the fun in so many ways that we're anxious to see what's in store for the next iteration. [Dec 2005, p.119]
  9. The game allows 200 units on the screen at one time so be prepared for mayhem at every angle. The designs of the characters are superb.
  10. Not only did Kingdom Under Fire: Crusaders come out of nowhere, but Kingdom Under Fire: Heroes also came from the exact same direction and still remains an excellent title to have a great deal of fun with while using one's strategy bone.
  11. Pretty much the same game as last year's The Crusaders. Though the game has been released so soon after its predecessor, the gameplay is still solid and the addition of online modes and the new campaigns are welcomed.
  12. It builds and improves upon the previous game in a variety of ways, and ends up being one of the most enjoyable strategy games I've ever played on a console.
  13. If you are itching for a good real-time strategy game, with heavy action elements, for the Xbox, then look no further then Kingdom Under Fire: Heroes.
  14. It's great to pop it in, play a battle and then save the game or keep going into the wee hours of the night.
  15. But the same advice I offered for "Crusaders still applies: it's "a rewarding experience if you're willing to put in the time." It also doesn't hurt if you can withstand a moderate amount of frustration.
  16. A word about multiplayer - Heroes is vastly improved in this area over its predecessor, delivering six-player online play via Xbox Live with a myriad of variations including deathmatch and team play.
  17. 82
    While it has redeeming elements in the 3D combat geared towards mindless hacking, the game is too difficult and too specialised to have broad appeal to the everyman gamer.
  18. Heroes doesn't take any chances with the Kingdom Under Fire formula, but it adds just enough to move the series forward--if only incrementally.
  19. Heroes could be a whole lot prettier. There's a hell of a lot of washed-out colour and bad camera wobbles in there.
  20. A pretty good bet if you fancy your warfare old fashioned and a bit bonkers.
  21. The second title in the KUF franchise shines, as it seemlessly merges strategy elements with full-blooded action on the battlefield.
  22. The game does have its fair share of frustrations and flaws, but for those not entirely put off by the sight of yet more orcs and dark elves Kingdom Under Fire: Heroes remains a worthwhile purchase.
  23. Flawed though it is, any gamer worth their salt will want to master the game's impressive intricacies, and of course take their scheming strategies to the next level on Xbox Live... and to be honest, what more can you ask for in an Xbox game than that? Precisely. [Xbox World]
  24. This is a solid follow up to KUF: The Crusaders and a welcome addition to the collection of any RTS fan. I wouldn't go so far as to say it's a must have title, but it is a nice change of pace from most of the games currently out on the market.
  25. The biggest change is the inclusion of the custom mode and as mentioned earlier I think this adds a great deal to the game.
  26. There's a lot going on, but once you get a handle on things it's an impressive game to play.
  27. Action packed gameplay? Check! Hardcore heavy metal soundtrack? Check! A great online mode that keeps you coming back for more? Check! A seriously steep learning curve? Check!
  28. Kingdoms under Fire: Heroes may not move the genre forward in the same way its predecessor accomplished but nevertheless it's certainly worth your attention.
  29. Heroes is not one of those games that will immediately sieze you by the breastplate but once you have mastered the multi-tasking and on-the-spot strategizing that's required, it really does grow on you like a Shambling Mound and in this case, that's a good thing.
  30. A follow-up to last years Crusaders. The only difference is the improved multiplayer mode, which is good fun in teams. The soundtrack and the voice actors are as terrible as ever, however. [Jan 2006]
User Score
7.5

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. Paul
    May 1, 2006
    4
    Too difficult & specialist for anyone other than a fanatical gaming geek who loves replaying the same mission 30 times before finally managing to complete it. You need an intricate understanding of the ins and outs of all the rules along with a big dose of luck to get through this one without multiple retrys of every other scenario. I found it got boring after the 48th retry of one particular part of it. Consequently its now gathering dust on my shelf. Full Review »
  2. May 19, 2013
    10
    8 years later and this game draws me in like no other. If you're reading this and want to try out a game it has aged well. Visually, it was pretty good. The draw distance was the only downside visually for it's time. It is a very nice game to look at with up-scaled visuals and a component cable. The music is fantastic if you're into thrash metal with lots of chugging guitars. In terms of it as a sequel, it is basically 1:1 with Crusaders gameplay wise, which is a good thing. Don't fix what isn't broken. Surprising to say the least was the harshness of the reviews at release. It seems as though this game was plagued by very bad players quickly rushing to judge the game over things they simply do not understand just look at the person who said they did a mission 43 times over. The only missions that truly stand out as genuinely mindbogglingly hard involve Urukkubhar and Morene. They are intended to be nightmarishly difficult, so don't expect anything less. The control scheme was solid, the only thing I wish was changed would be how often you were using the mini map overlay to guide troops. The online play was incredibly fun, though sadly there were not many players staying around for it. The matchmaking rules were a bit iffy, and I'd be surprised if the servers were offline by now. The sheer amount of time you can spend playing and replaying the game is higher than almost anything you will ever play. Most stories take 6-10 hours depending on skill level, with the game being incredibly hard to speed run. With 7 characters, there is so much to do. All in all, if you're reading this today and want what I consider the best action-RTS if not one of the best RTS of all time you need to check this out. If it's a challenge you want with a great learning curve and entry, this is it. Full Review »
  3. LyanH.
    Jun 30, 2006
    8
    Its a good game but isn't really different from the first.