Marc Ecko's Getting Up: Contents Under Pressure Xbox


Mixed or average reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 21 out of 45
  2. Negative: 1 out of 45
Buy On
  1. A mediocre action-adventure with an excellent sense of style. If you love hip-hop and spray-paint, you should be playing this game, otherwise, this game is best left on the shelf.
  2. Game Informer
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
  3. Getting Up is incredibly easy. There are plenty of health power ups scattered throughout the game and I only died one time (due to a cheap move I didn't expect) during the final boss fight.
  4. It's a surprisingly entertaining, well-designed game that stays interesting from start to finish, and if nothing else it'll give you a whole new perspective on those rat bastards who keep tagging your house.
  5. 70
    But I really wish there was some way to import my own art and paint that all over New Radius. That element alone would have given this game so much more substance.
  6. Simply put, there just isn't enough here.
  7. Getting Up is a solid game, but not spectacular in any way outside of the tagging interface. It also does a lot of things well, but features a disturbing amount of product placement that takes you right out of the adventure while also needing some fine-tuning with its controls and camera.
  8. 70
    The janky camera makes combat tough during crucial moments and makes things increasingly difficult when you're racing against the clock to lay down an aerosol tag. It makes you wonder if the game would have been better off in first-person view, but on the other hand, you would lose the immersion of being Trane.
  9. Clearing a derelict building of rival graffiti artists through seemingly relentless hand-to-hand battles and then spraying amusing taunts over their interrupted 'work' is strangely appealing, and to simply 'get in', 'get up', 'get out', and get away with it is always a perversely winning combination.
  10. Unlike just about every other "street life" game that's come down the pike since GTA: San Andreas, Getting Up shows tremendous potential, contains gameplay that isn't mindless, and overall, doesn't go out of your way insult your intelligence with its premise.
  11. 70
    With all the small flaws aside Mark Ecko's Getting Up: Contents Under Pressure is certainly far from being unplayable, in fact the game excels at almost everything it sets out to do.
  12. While all of Getting Up's diverse elements are to varying degrees lacking, the game ultimately comes together as a moderately entertaining experience.
  13. 65
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
  14. Features a fresh storyline and a great soundtrack along with excellent cut scenes. Unfortunately, Getting Up is also plagued by terrible gameplay.
  15. Play Magazine
    It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]
  16. Hopefully, if a sequel is made, we'll get more Prince of Persia and less Grand Theft Auto, or at least an amalgamation of the two that isn't so mind-numbingly dull.
  17. Ever try tagging a moving subway train while dodging obstacles overhead and on the side, all while searching in vain for the designated spot? Not easy.
  18. At times, things look great and play well, but this is all too rare. For the majority of your playing time, you'll be doing the same things over and over again, whilst wandering through what's fast becoming the stock set of urban environments.
  19. Electronic Gaming Monthly
    A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]
  20. If you like biting your controller and being frustrated at a game that freezes after you've failed to save it for 8 missions, it's for you.
  21. But while freedom and revolution are the game's overarching themes, the gameplay in "Getting Up" falls well short of those lofty ideals.
  22. 50
    Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
  23. The clumsy combat engine and the somewhat frustrating platforming elements keep Getting Up from being nothing more than an average video game.

Awards & Rankings

#15 Most Discussed Xbox Game of 2006
User Score

Generally favorable reviews- based on 12 Ratings

User score distribution:
  1. Positive: 6 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 1 out of 7
  1. DjB.
    Dec 29, 2006
    hmm I only played the first level and I was like goof the fighting is great I love it I only played it once and me cousin's been playing hmm I only played the first level and I was like goof the fighting is great I love it I only played it once and me cousin's been playing it since well it urban hip hop look and graffiti style is great it better than jet set radio a game that was once for the dream cast belive it or not. know came on the xbox for jet set radio future I loved both of those games! This one beat both of them though well I got to go and play this game. Full Review »
  2. JimmyM.
    Jun 5, 2006
    the only bad thing about it is it is not free rome and i can live with that.
  3. LarryT.
    Apr 21, 2006
    This game has everything you look for. It has elements of stealth as you sneak around guards and quietly bomb a spot. It has celebrities. This game has everything you look for. It has elements of stealth as you sneak around guards and quietly bomb a spot. It has celebrities. P.Diddy does voices, Britney Murphy does them too. And not to mention the various Graffiti legends thats are included. Is that wasnt enough, the graffiti that you'd put up yourself looks great. You put them up through use of aerosol, markers, pens, paint rollers, wheat paste, stickers, and stencils. This games makes graffiti look fun. The soundtrack to this is good too. Full Review »