Marc Ecko's Getting Up: Contents Under Pressure Image
Metascore
71

Mixed or average reviews - based on 45 Critics What's this?

User Score
8.3

Generally favorable reviews- based on 11 Ratings

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  • Summary: Marc Ecko's Getting Up: Contents Under Pressure is a game that explores the world of a graffiti artist. In a city where freedom of expression is being choked by a tyrannical mayor, you play as Trane, a youth trying to build his reputation from a rookie to the most reputable graffiti artist of all. Marc Ecko's Getting Up: Contents Under Pressure lets you experience the life of a tagger, having to fight in the street and scale obstacles to tag the most desirable locations. Expand
Score distribution:
  1. Positive: 21 out of 45
  2. Negative: 1 out of 45
  1. Getting Up is like a breath of fresh air, never before seen in the games industry and implemented to a degree that should make it a must in any gamer's collection.
  2. The story is engaging, the action is more than varied for this genre, and the gameplay does offer up something both solid and new. It may not hold up to repeated finishes, but at 20 levels, and at least 15 hours of gameplay, the experience is worth the price of admission for gamers looking for this type of fix.
  3. Getting Up could be described as "Jet Set Radio" without the cartoon flavour and minus the roller blades but maybe that's going too far as really the only thing they have in common are the exploration element and graffiti.
  4. As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
  5. Getting Up is a solid game, but not spectacular in any way outside of the tagging interface. It also does a lot of things well, but features a disturbing amount of product placement that takes you right out of the adventure while also needing some fine-tuning with its controls and camera.
  6. While all of Getting Up's diverse elements are to varying degrees lacking, the game ultimately comes together as a moderately entertaining experience.
  7. The possibility of this all coming together in a more flexible and engaging manner is still a welcome one. But, for a game based on a culture of reputation, craftsmanship and leaving a mark, Getting Up is one that'll pass by largely unnoticed. [Mar 2006, p.86]

See all 45 Critic Reviews

Score distribution:
  1. Positive: 6 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 1 out of 7