• Publisher: Ubisoft
  • Release Date: Mar 5, 2003
Metascore
48

Generally unfavorable reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 0 out of 18
  2. Negative: 6 out of 18
  1. For all the fun the game offers, and it is fun, it is brutally short... Admittedly there are a plethora of options to "unlock", but the game itself is all too brief. There is no versus mode either, something that would have added greatly to the replay value.
  2. Repetitive missions are a strike against it, but the real damage is done by the annoying auto-aim and the slow to respond control.
  3. It both gets old quickly and also feels frustratingly similar to plaing a Roadrunner cartoon in which your target is the fleet-footed bird and you're the poor, starving schlub strapped to the rocket and headed straight for the cliff. [Apr 2003, p.86]
  4. Surprisingly boring. Murakumo's plight is the result of shallow and uninspired game design. [Mar 2003, p.88]
  5. 58
    The lack of manageable control and the nearly on-rails gameplay are just two of the sorest sore thumbs that stick out, which if fixed could have made the game at least halfway enjoyable.
  6. It’s a shame that the city shows no real personality, I would have hoped that a city in the year 2090 would have looked futuristic or something. This one could be any of the current major cities with nondescript skylines and very plain colors.
  7. Coming from the folks who developed the "Armored Core" series, I expected a lot more. The gameplay was not to my expectations, and the graphics do not take full advantage of the Xbox console.
  8. Although the mech designs are beautiful and the presentation is slick, an overly busy HUD and vague control feedback make hunting enemies much more problematic than it should be. [Apr 2003, p.132]
  9. Although the game's controls remain its biggest hurdle, Murakumo does have its moments, mostly due to its graphics. [Apr 2003, p.91]
  10. Full on style but short on substance. Although it’s firing on all cylinders in terms of presentation, the repetitiveness is disheartening and becomes too boring to make Murakumo even a recommended rental.
  11. 50
    The controls are surprisingly cumbersome for a twitch game in which precision is crucial. Steering and aiming is a nightmare, and certain weapons border on unusable.
  12. Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]
  13. 45
    The fact is that it's just awful. Awful awful awful. It's ugly, frustrating and extremely repetitive.
  14. The principal function of moving around is a chore and, combined with the overly fancy (and illegible) heads-up display, makes completing even the simplest missions more irritating than gratifying. [Apr 2003, p.68]
  15. 40
    Successfully taking down a fleeing opponent is almost enough to make you forget how many times you wanted to chuck the controller straight at the TV.
  16. Murakumo at first looks like an expensive diamond but after playing it you to will see it’s nothing more then a polished lump of coal.
  17. All of the missions in the game (even the ones that you can unlock by completing Murakumo's main mode) grow incredibly tiresome, not only because they're mostly identical but also because the mechs themselves are so poorly designed.
  18. My friends, this game is gorgeous, but while the "Armored Core" series was innovative and addicting, this game is boring and repetitive. Like that cheerleader in high school you always wanted to date, once you get past the looks, these is nothing but hot air.
User Score
7.5

Generally favorable reviews- based on 4 Ratings

User score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. MojoJojo
    Mar 11, 2003
    10
    Sweet. I hope for a wave of fast-paced mecha shooters to hit North America.
  2. [Anonymous]
    Mar 5, 2003
    0
    Sucks.
  3. OmarH.
    Mar 2, 2003
    10
    Very good game and good graphics!