Summary: In Myst III: Exile, you must track a new villain through several surrealistic Ages. Only by exploring the landscape and solving puzzles will you uncover the truth behind this new adversary. This chapter in the Myst series lets you pan 360 degrees within the environments, giving you more freedom than ever before. Console versions of Myst III: Exile also include improved visuals, ambient sound, and a behind-the-scenes look at the making of Myst.
|Genre(s):||Adventure, First-Person, Fantasy|
|Number of Players:||1 Player|
|Sound:||Dolby Digital 5.1|
|Phil Saunders||Creative Director|
|Michel Kripalani||Executive Producer|
|Derek Becker||3d Animator|
|Steve Kim||3d Animator|
|Roland Gustafsson||Lead Programmer|
|Jamey Scott||Sound Designer|
|Michael Saladino||Technology Programmer|
|Max Elliott||Technology Programmer|
|Mike Brown||Lead 3d Animator|
|James Rochelle||Texture Artist|
|Mick Buckmiller||3d Animator|
|Dave Flanagan||Assistant Producer|
|Kelly Paige Standard||Texture Artist|
|Chris Neuhahn||3d Animator|
|Keith Self-Ballard||3d Animator|
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.