Metascore
89

Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 21 out of 22
  2. Negative: 0 out of 22
  1. The atmosphere of NBA Street is enhanced by an excellent soundtrack including hip-hop tracks from the likes of Nelly and Nate Dogg, plus various sound effects from the street - traffic, sirens, crowd abuse etc.
  2. The game offers great modes to play, a great way of knowing who is who when playing against others, and plenty of things to keep you playing this one long after the real NBA season ends.
  3. In the end, it may not be a true five-on-five simulation, but no other game captures the sport like NBA Street Vol. 2. Like KG, it's this year's basketball MVP. [May 2003, p.90]
  4. A huge leap forward in the evolution of street basketball. It has numerous options, solid control, and engaging gameplay that will appease hardcore fans and casual ballers alike.
  5. As usual, the Xbox looks the sharpest, with the PS2 and Gamecube just a bit foggier.
  6. 100
    Addictive, graphically polished, and full of unlockables, NBA Street Vol. 2 is a surefire hit. [May 2003, p.51]
  7. 80
    Essentially the same game with a slew of slick improvements, and gamers will have an absolute blast throwing down dunks while exploring its new features.
  8. A great game... Any fan of basketball who isn't necessarily sold on the complexities of your average NBA simulation will find plenty to love here.
  9. 94
    Even those gamers that would normally cringe at the thought of playing a sports title will find themselves lapping up insane ball-dunking action over numerous digitally-rendered courts.
  10. Better than the original in every way, yet remains a perfect starting point for those new to the series - it's friendly, well presented and offers great value for both single player and multiplayer.
  11. With smooth graphics and animations, a true feel for the art of street ball, fantastic controls, and a multiplayer mode that brings out the trash talker in even choirboys make NBA Street a must have for owners of any major console.
  12. This game is simply the modern day "NBA Jam" (which is ironic considering Midway is bringing back that line this year) with more to unlock and tons more things to do. This is the epitome of arcade basketball.
  13. A damn fine sequel that will have many gamers coming back for more. The only negative I can think of about this game is that once you unlock everything, you will find that you will play the game more for multiplayer fun rather than single player excitement.
  14. 94
    An irresistible force that offers plenty of innovative in-game moves and controls, a comprehensive single player campaign and a multiplayer mode that'll turn even the best of friends into vicious enemies temporarily.
  15. Heck, even if you aren’t a hoops fan, there’s plenty of unintentional humor to appreciate: Seeing Yao Ming dunk on Bill Walton alone is worth the price of admission.
  16. 85
    As much as I loved the game, it still lacked that special "something" to make it a "10". It seemed many times (especially later in the game) that gameplay relied too heavy on two things: blocking and dunking.
  17. The easy-to-understand controls, functional juke moves, fancy passes, deep single-player game, four-player madness, and competitive spirit make this not just the best alternative b-ball game on Xbox, but the best street ball game period, and the only one worth buying on Xbox. [May 2003, p.82]
  18. EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]
  19. I’m still in awe that the game could be so vastly improved, yet still be as fun as the original.
  20. No other bball game comes close.
  21. Deliriously frenetic and expertly calibrated. [June-July, 2003, p.82]
  22. The sequel is a better game in every way, but the original was so successful at combining extreme sports stunts with real basketball that there was little room left for improvement.

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