- Publisher: Electronic Arts
- Release Date: Mar 24, 2002
- Also On: PlayStation 2
- Critic Score
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I love the fact that the game's exploration is open-ended.
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90I love the fact that the game's exploration is open-ended.
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89The best game I've played in a long, long time and I found myself totally addicted to it.
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89The best game I've played in a long, long time and I found myself totally addicted to it.
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It also captures the spirit of both the old pirate movies, imparting a sense of heroism and roguishness within the player.
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85It also captures the spirit of both the old pirate movies, imparting a sense of heroism and roguishness within the player.
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Its got a sense of fun, a main character that can be outfitted in a bikini, lots of swordplay, a chance to bend the laws of Nature in really big ships, and playability thats easy to pick-up.
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84Its got a sense of fun, a main character that can be outfitted in a bikini, lots of swordplay, a chance to bend the laws of Nature in really big ships, and playability thats easy to pick-up.
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80The sound is exceptional and the storyline manages to tie the whole program nicely together.
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80The sound is exceptional and the storyline manages to tie the whole program nicely together.
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Combining some excellent RPG, Adventure and Action elements it is definitely one to check out.
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80Combining some excellent RPG, Adventure and Action elements it is definitely one to check out.
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80A tired remake of "Tomb Raider" without the intrigue.
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80A great idea for a game, but it needs refinement in item management and greater variety in the sea and land battles.
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Blends solid and fresh gameplay with great graphics and exceptional sound design to create a title that lets you relish life on the high seas.
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80A great idea for a game, but it needs refinement in item management and greater variety in the sea and land battles.
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80A tired remake of "Tomb Raider" without the intrigue.
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80Blends solid and fresh gameplay with great graphics and exceptional sound design to create a title that lets you relish life on the high seas.
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78An endearing and well thought-out game. It's neither extremely innovative, nor technically impressive--rather, it's an especially well-executed example of a fairly common sort of game.
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78An endearing and well thought-out game. It's neither extremely innovative, nor technically impressive--rather, it's an especially well-executed example of a fairly common sort of game.
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Unsurprisingly, this looks better than the PS2 version, but me timbers remain unshivered. [June 2002, p.83]
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75Unsurprisingly, this looks better than the PS2 version, but me timbers remain unshivered. [June 2002, p.83]
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The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]
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The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]
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64kept waiting for this game to become fun. It doesn't really.
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64kept waiting for this game to become fun. It doesn't really.
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60This is the definition of a middle of the road game.
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60This is the definition of a middle of the road game.
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There is considerable room for improvement, but Pirates is a hearty choice for those who'd rather focus on attacking than adventuring.
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60There is considerable room for improvement, but Pirates is a hearty choice for those who'd rather focus on attacking than adventuring.
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The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
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The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
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AndrewW.8