• Publisher: Ubisoft
  • Release Date: Dec 1, 2005
Metascore
85

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 42 out of 46
  2. Negative: 0 out of 46
  1. All of the game's elements mesh, from the music to the storyline, from the puzzles to the control system. I can't find anything nasty to say about this game. Ubisoft have certainly done their homework.
  2. 95
    This is easily best Prince of Persia game yet. The new moves, including those delicious stealth kills, work perfectly.
  3. Story wise, The Two Thrones wraps up the Prince's tale with killer progression and the ending everyone has been waiting for. The game play is the best of best yet again and truly redefines the action-adventure genre of today, paving a path for greatness to come.
  4. The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
  5. The great talents at Ubisoft have done it again with this one folks and I don't think this is the last we will hear of the Prince of Persia.
  6. A fine blend of platforming and combat. Silken-smooth control set makes you want to play until the fingers are raw.
  7. The nice thing about sequels to successful games is that all the rough edges are buffed out, and The Two Thrones honors its graceful hero with impeccable controls and design.
  8. With the series' clever design and sense of humor fully restored, The Two Thrones is a stellar return to form for Prince of Persia.
  9. Polished, clever, and full of fun, Prince of Persia: The Two Thrones wraps up the Prince's saga with the style and grace it deserves. [Jan 2006, p.82]
  10. The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
  11. About as good as we could've wished for. It maintains the Prince of Persia feel of daring-do, while improving or adding variety in some areas, and discarding mistakes like excessive combat and marketing-spun attitude.
  12. It's a cracking, clever, and crafty title, packed with surprises and brimming with invention, and a game that makes sure that, once you've completed it, you'll want to go right back to The Sands of Time and play it all over again, if only to spot all those clues that were there all along right from the start. [Official UK Xbox Magazine]
  13. 90
    The best addition to The Two Thrones is Babylon itself. Gone are the lifeless vistas of ancient palaces and forgotten islands. Babylon is a living/breathing city filled with a fearful populace oppressed by an enemy army.
  14. The action is exciting and varied, the puzzles are challenging yet rarely frustrating and the environments are simply gorgeous.
  15. The Dark Prince probably could have been implemented better, as he can often be more of an annoyance rather than a joy to play with, which is fortunately countered by the downright coolness of the daggertail weapon.
  16. For those that haven't it will require some work to get in to the gameplay, but it is worth the work.
  17. 88
    Two Thrones is great. The story is cool, the heroes are likable, the weak are pitiable, the villains are bastards, the major plot points are exciting, the art is grand, the sound is wonderful...and then the gameplay comes.
  18. I was expecting so much more from this title, but the most Prince of Persia: The Two Thrones can manage to deliver is a few new acrobatic and combat moves and a Dark Prince that looks cool but that's about it.
  19. TTT wraps up the series in a sincere and compelling way that is genuinely rare in the gaming world.
  20. Two Thrones caps off the greatest gaming trilogy quite possibly ever released in grand fashion, and it will surely keep us busy until Ubisoft decides whether to carry the PoP label over to the next-generation.
  21. Two Thrones takes the best of what Sands of Time and Warrior Within had to offer – great environmental puzzles and exploration and a deep combat system – and finds a way to balance all the elements to create one fine game.
  22. If you enjoyed either of the first two games, then know that while Two Thrones isn't revolutionary, it does combine the best elements of both and is still a fitting and worthwhile conclusion to a superior trilogy.
  23. The Two Thrones provides a satisfying conclusion to the Sands of Time trilogy, with a lot of the same puzzle solving and gorgeous environments you remembered from the previous two games.
  24. This sequel makes it fun to be the Prince again.
  25. The adventure in its entirety is masterful accomplishment and gives us everything we could ask for from this franchise. It makes me almost giddy thinking about the Prince on the next generation hardware.
  26. 85
    Puts pretty much everything into place with a great conclusion to the story and some of the best platforming action of the generation.
  27. 85
    While some people will invariably compare this title to its predecessors, it also stands on it own as an extremely crisp, accessible, and impressive platformer that is well worth taking for a spin.
  28. While many were worried about this iteration changing the spirit of the title so much like with Warrior Within, it instead manages to take the best bits of both and create a wonderful hybrid.
  29. It's simplistic fighting mechanics and complex puzzles and level design have revived the adventure genre and given gamers a trilogy of epic proportions.
  30. The Prince of Persia: The Two Thrones shares the dual personality of its title character in that it is at once immensely enjoyable and incredibly frustrating.
  31. It takes a measured approach to combat, pitches the atmosphere at the same eery, mysterious level that we loved about the first game, and wraps it all up with one of the more flexible control systems imaginable (quick point though, Ubi: why can't I invert the look up/down?) that make it possible to enjoy the kind of trap laden environments that would make Lara's eyes bleed at the prospect.
  32. New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
  33. Ubisoft goes back to what works best for the franchise, and mixes some furious combat with exploration and some good old puzzle solving.
  34. The new abilities, and the introduction of the Speed Kill system, has meant that the title still feels fresh and exciting.
  35. 80
    Although some areas of the game were frustrating (beware the last boss), The Two Thrones features a classic interactive ending sequence and epilogue that nicely wraps up the whole trilogy and does the seemingly impossible -- that is, it makes you forgive and forget the lost years represented by The Warrior Within, and lets you to judge the trilogy on the whole.
  36. Thrones also gets points for cribbing Sam Fisher's stealth skills and using a whip-like weapon that will send "God of War" fans scurrying to gaming chat rooms to voice their displeasure with the similarities. Thankfully, the controversy is worth it for this energetic adventure.
  37. 80
    As a gameplay dynamic, the dark prince is great, and works on multiple levels.
  38. Two Thrones is a heaping adventure that will keep you stirred throughout, even during the rougher Dark Prince segments. My problem is, it just ends a bit too quickly. What a finish, though.
  39. The graphics are superb, especially on the Xbox, and if you can cope with the frustration of replaying tricky scenes again and again, this could be the game for you.
  40. One of the best new features is the Speed Kill, a stealth attack that requires timed button presses for successful take-downs - a brilliant addition to the already exhilarating game play.
  41. 75
    The game play can be tedious to the point of frustration at times, but it is novel and interesting. The game fails to create a convincing, "hook-the-player" atmosphere and only those seasoned puzzle solvers out there will come back for more time and time again.
  42. This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
  43. Two Thrones just lacks that special spark. Thus it is difficult to think about Two Thrones without feeling regret.
  44. We're glad to see Ubisoft spare their Prince from becoming a pauper by ditching the dreary aesthetic, but the minor improvements along with too many familiar gripes keep this game from being king.
  45. So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.

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