Prince of Persia: Warrior Within Image

Generally favorable reviews - based on 55 Critics What's this?

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Mixed or average reviews- based on 33 Ratings

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  • Summary: Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks on a new journey on a cursed island. Only with courage and the mastery of new combat arts can the Prince emerge victoriously. As the Prince, you can develop your own fighting style by manipulating the environment and the enemies. You can even use new projectile attacks and Sands of Time powers to rid the lands of deadly monsters. Expand
Score distribution:
  1. Positive: 46 out of 55
  2. Negative: 2 out of 55
  1. The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. He's even more beautifully drawn than before, and this year's installment adds a much better combat system.
  2. The levels are imaginative and at times surreal, infusing the game with a unique and compelling atmosphere. The cutscenes are excellent and if you've seen a scene before and want to skip it, the game uses an interesting mechanism to allow you to bypass it.
  3. You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
  4. This game doesn't really do anything that you haven't seen before in many other action games available, but this is one of the few titles that manage to do all the key ingredients really well.
  5. It isn't that the game is bad, it is just that the mood, voices and music combine to create a game that you don't want to play.
  6. If nothing else, Prince of Persia: Warrior Within proves that good gameplay always trumps bad style choices.
  7. The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 15 out of 22
  2. Negative: 5 out of 22
  1. MichaelE.
    Dec 12, 2005
    Even better than sands of time.
  2. MikeFlo
    Dec 12, 2004
    Ubisoft have went in the right direction with this game well in my eyes anyway. This game is truly amazing. The new Darker Prince is great i mean comeon if you knew your fate im sure you would go through alot of changes!!! Expand
  3. Alex
    Jan 8, 2005
    This game is AWESOME for anyone that likes action, you have to get this game, it is one of the best games i have ever played.
  4. J.S.
    Jan 27, 2005
    As good as the first one, except for the dual weapon system being a little clunky.
  5. IliyasI.
    Jun 19, 2005
    Solid Adventure game. Will leave your hands drenched in sweat from all the indiana jones death defying/trap situations. Extremley challenging game, reminded me a bit of Ninja Gaiden (nes) . My only grip were the graphics weren't as Polished as the 1st game and also some of the sound effects were hella annoying. Other than that I had a blast playing this Sequel. Expand
  6. PikaN
    Oct 13, 2008
    This game kinda blows. its alright but the camera and controls are glitchy and it doesn't live up to what it should. NInja gaiden owns the shit out of this and so do the other price of persia games probably. Expand
  7. HermanS.
    Dec 5, 2004
    "The Sands of Time" had it all -- good voice action, sensible levels, coherent narrative, a sense of setting and adventure -- and "Warrior Within" tears it all down, with a wrecking ball. A humourless, incoherent mess set to clichéd heavy metal music and featuring the worst-time narrative scripting this side of Malice (remember that game?). (Try turning off the music; first, you can't turn it down to zero; secondly, once you turn it down to 1, the cutscenes will be almost completely silent, as will the in-game voice acting.) Case in point -- the game starts with a nice, if tedious, intro with the prince running from a monster. Cut to the prince on a ship in a howling storm (except it's not really howling at all; I guess they forget to add sound effects for the weather?). What happened? Is it a flashback? Flash forward? You do some fighting, though at this point there is no sense of who the prince is, why he's there, and so on (even for a player like myself, who played through "Sands of Time" and knows the character and story, it feels like a different planet). While you're fighting some enemies, the game suddenly jumps into in-engine cutscene mode, in what is tantamount to the game ripping the controller out of your hands, and something which happens again and again throughout the game, breaking continuity and distressing the player. ("Sands of Time" often jumped into cutscene mode when you entered rooms, but those jumps fit into the continuity of the game; moreover, they made sense, whereas the cuts in "Warrior Within" merely distract.) You reach the raised quarterdeck and confront some evil, butch-looking K. D. Lang impersonator right out of Conan the Barbarian. Suddenly the quarterdeck is surrounded by a wall of flame for no particular reason, constricting your movement to within that square field. You're force to face off, five minutes into the game, with an incredibly powerful opponent. I play at "normal" mode, and I'm a seasoned "Sands of Time" player, and yet I must have spent 20 lives beating this woman. Only you don't exactly beat her. After fighting her for what feels like hours, you're suddenly kicked off the ship, and shown a cutscene where you're conversing with an old man. Is it a flashback? A dream? Coherence is not this game's strong point. You then wake up in what looks like a naval ship graveyard and enter some ruins where you continue to fight the same kind of monsters, as well as the semi-nude Conan chick. What? It's also a "darker" game, which these days means making the main character brood all the time, dressing the enemies up in leather and metal, and pumping up the bass on the soundtrack. It also means having a game loader screen featuring rivers of blood. What happened to the wonderfully evocative, Arabian Nights-style setting of "Sands of Time"? That game managed to be dark -- after all, it featured zombies and violent traps -- without invoking tired clichés. More than that, "Sands of Time" had a gripping story, about someone fighting for family and love and against time itself, and featuring fairly believable characters, all deftly established in the narrative. "Warrior Within" is an outstanding disappointment, which manages to expand on the bad points of its precursor while eradicating every bit that made the original game so good. The tedious focus on fighting, for example, is now expanded tenfold. The camera movement was occasionally a bit annoying in "Sands of Time", like the way it would position itself incredibly far away to the point where you could hardly find your character on screen; that bird's eye point of view seems to be standard in this game. I would love to see Gamespot doing a "final hours of Warrior Within" that explains how this sequel came to suck so much. I would not be surprised if it boiled down to getting the game out in time for Christmas. Expand

See all 22 User Reviews