Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 53 out of 55
  2. Negative: 0 out of 55
Buy On
  1. 100
    It has been a while since I've had so much pure joy while playing a game.
  2. In a world where third-person action shooters are a dime a dozen, this is one game that breaks all the rules. The intuitive controls, addictive Psi-Powers, non-linear design, and immersive story will keep you glued to your Xbox until the very end and have you stalking your game store for the inevitable sequel.
  3. Psi-Ops: The Mindgate Conspiracy came out of left field, a relatively unknown game with a sketchy premise, but turned out to be a fantastic title that's well worth the time.
  4. You'll never get enough of picking up a soldier, watching him flail around, followed by throwing him into a wall. The rag doll physics help add to the diabolical pleasure as limbs fly all over the place when tossed from one part of the room to the other.
  5. I wasn't expecting much more than a novelty act, to be honest. The well-implemented psychic elements in the game really make Psi-Ops stand out and provide a fun experience throughout.
  6. AceGamez
    There is no other game like Psi-Ops: The Mindgate Conspiracy out at the moment and it is one of the best action games to blast onto the scene in a long, long time. Do not let this one slip by you.
  7. It was a nice breath of fresh air to have these telepathic abilities that worked so well with the game.
  8. Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
  9. Cheat Code Central
    I was totally impressed with the gameplay from start to finish and I can safely say that not only do I highly recommend this game but I can't wait for the sequel.
  10. 90
    Not for the timid, Psi-Ops features some flat-out nasty moments. Sneak up on enemies to drain their minds of psi energy and pop open their heads. Set some poor bastard on fire and he'll run around screaming.
  11. The attention-grabbing graphic effects and tight control scheme that allows Psi-Ops players to wreck super-powered havoc on the enemy tips the balance in making it a good purchase for action game fans, despite its lone boss battle bug and minor design problems.
  12. 90
    The game is fast paced and keeps you on the edge of your seat. Unlike many games, you don't have to sneak through 80 percent of the game if you don't want to.
  13. 90
    You will forget all about the sub-par graphics and sound. You just won't care, because you're having too much fun exploring and killing and moving.
  14. 90
    One of the biggest factors in this masterful staging is the truly cinematic feel that the game has.
  15. Midway brings one of the most unique games to hit the market this summer.
  16. We're talking levitating enemies and sending them flying across the room or setting things (and people) aflame--how is that not fun?
  17. I fear that as much as Psi-Ops was helpful for the action genre, it may actually be harmful with many games trying to use the same techniques with allowing players to have Psionic powers at their own disposal.
  18. 85
    Psi-Ops still suffers from baffling design decisions and is an ultimately short-lived experience. But in this case, the benefits of a lethal cerebellum far outweigh the negatives of being a brightly burning flame that's perhaps a bit too ambitious.
  19. The combination of decent plot, reality-defying powers and Havok-governed physics make one incredibly compelling experience.
  20. 85
    While Psi-Ops doesn't break a lot of new ground in the action or stealth fronts, the addition of psychic powers adds a boatload of entertainment value. Thanks to some of the best ragdoll physics ever seen on a console, you'll be happily tossing burning enemies into walls or off bridges for hours.
  21. The many ways to handle enemies give you a lot of freedom on how to play the game.
  22. A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
  23. The great thing about the game is that you can take it on at your own pace, with your own style.
  24. Due to the fact that there are so many ways to eliminate the enemies on screen, there is a certain reply value to this other than unlocking the various movies, but the levels are quite linear in design and maybe once the novelty of the psi abilities has worn off this title may well start collecting dust a few weeks down the line.
  25. While the graphics aren't up to what Xbox owners expectations may now be, the game still looks great and ultimately, its 'fun factor' easily lifts it up into borderline gaming greatness.
  26. For the most part, the game is your average military-themed third-person action adventure, complete with locked doors, navigation puzzles, and pattern-based boss battles against a variety of colorful foes. But Psi-Ops sets itself apart incredibly well with its series of well-implemented psychic abilities.
  27. The boss battles are one of the best parts about the game. They are all very different and very fun.
  28. It's definitely not for children and it's not intended for those with a low threshold for frustration, but come on. Who doesn't love making people's heads explode?
  29. What really elevates the game, though, is the impressive implementation of the Havoc 2.0 engine. Fling an enemy into a wall, and his broken body will slump lifelessly to the floor, throw him into a barrel and chuckle wickedly as the hapless guard goes sailing through the air like an oversized rag doll.
  30. Official Xbox Magazine
    The union of the overtly realistic (and sometimes troublesomely so) Havok physics engine sharp visuals, and a staggering amount of extra content make this a smooth ride until some of the slightly more cumbersome activities in Psi-Ops' later levels. [Aug 2004, p.81]
  31. Play Magazine
    Wonderfully devised levels. [Aug 2004, p.57]
  32. A much more innovative game than anything we have seen in a long time.
  33. Psi-Ops isn't necessarily the most groundbreaking piece of software in terms of innovation, but there's no denying the fact that it's fun as hell to play. The Psi-powers separate it from being 'just another third-person shooter' with near limitless options when it comes to tormenting the A.I.
  34. While not ground breaking in the graphics department the addition of psychic powers to your arsenal not only provides for some excellent new forms of combat it also provides for a great source of replay value.
  35. Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
  36. Since the storyline and uninteresting characters adorn the experience almost as much as the physics, the game isn't all it could've been. But in the end, it's the gameplay that counts most, and what's found in Psi-Ops is good enough to keep you playing.
  37. 80
    If you can look past the story, the game is a lot of fun, and it's definitely worth experiencing. Once you start to get good with telekinesis, you'll wonder why more games haven't exploited the power.
  38. Effortlessly balances sneaky stealth and incendiary action.
  39. The sheer fun factor alone will keep you entertained for hours, and the large amount of unlockable content may even make you finish the game several times.
  40. The only major complaint to be made about Psi Ops is its use of a checkpoint save system. While not always the case, this system has a way of making a bad situation worse by leaving a player with nothing save for a death wish just because they happened upon the checkpoint ill prepared.
  41. The Psi abilities really do make the player feel powerful against the guards and the wide options for its use is great.
  42. 80
    A great suprise game only really let down by the latter couple of levels and some shoddy voicework.
  43. 80
    Besides strong production values, the game showcases some of the most amazing physics seen on a console-nearly every object and person can be levitated, pushed, pulled, thrown, mind-controlled, and set on fire, while fantastic controls make you almost feel like you're really doing it.
  44. Deploying psychic powers to solve puzzles further taxes your melon and sets the game apart from feeble-minded run 'n' gunners, earning Psi Ops the coveted Best Carrie-Meets-Rambo Game of the Year Award.
  45. The campaign is a bit short even by today's standards, but has phenomenal replayability and enough bonus content to keep you busy for quite some time.
  46. Our favourite move isn't actually documented in the game's manual but if you do a little net search you'll find a way to force your foes to turn their rifles on themselves.
  47. Xbox Nation Magazine
    As a veritable demolitionist's playground, Conspiracy proves a most promising affair, that rare release so packed with potential that the inevitable sequel is actually an already exciting prospect. [Aug 2004, p.92]
  48. Edge Magazine
    The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]
  49. GMR Magazine
    While the stealth formula has been done to death, Psi-Ops is saved from mediocrity by the sheer versatility of its mind-over-matter approach. [Aug 2004, p.92]
  50. games(TM)
    This really is one of those great games where you're constantly thinking 'I wonder if I could do that…' only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]
  51. Electronic Gaming Monthly
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
  52. A solid action game made better by some awesome, well-implemented powers and a sweet physics engine. While the glitches and design problems hold it back significantly, this is still a daydream well worth taking.
  53. Really, the only thing that holds Psi-Ops back is that it's still just a culmination of other games in the genre with a nice psychic ability angle to it.
  54. 70
    You'll need a high level of tolerance for boneheaded design choices, but there's plenty of fun to be had. Psi-Ops has all the right ideas, but it trips itself up in the execution.
  55. 70
    There is so much fun to be had from torturing the enemy that at times you have to worry about your own mental state. Yet, for all the satisfaction on offer for the majority of the experience, it ultimately ends on a disappointing low.

Awards & Rankings

#31 Most Discussed Xbox Game of 2004
#68 Most Shared Xbox Game of 2004
User Score

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 15 out of 19
  2. Negative: 2 out of 19
  1. Jul 13, 2013
    This game is the perfect example of a really good, fun to play, original IP that's potential was never realized because the developer caughtThis game is the perfect example of a really good, fun to play, original IP that's potential was never realized because the developer caught a bad break. honestly we NEED more games like this instead of the same things over and over gain. Full Review »
  2. Chris
    Sep 24, 2005
    I love this game. It was the saddest day ever when I completed it. Definitely a game with a difference. I just hope that they make a follow up.
  3. Mar 12, 2013
    Taking on the role of Nick, a telepath trained by Mindgate in the use of all manner of powers, the player is tasked with defeating anTaking on the role of Nick, a telepath trained by Mindgate in the use of all manner of powers, the player is tasked with defeating an organisation made of ex-Mindgate personnel known as The Movement. Being released so close to the mostly excellent Second Sight comparisons were always going to be made and, for me at least, Psi-Ops just comes off second best. Thats not to say that Psi-Ops is not worth playing however.

    The controls are well implemented and the game encourages creative use of each of your powers throughout the game in order to defeat enemies and solve environmental puzzles. The Havok powered physics engine is also put to good use with enemies and objects flying around (semi) realistically. Psi-Ops is far from perfect of course and problems such as randomly respawning enemies and a slightly awkward camera can be frustrating on occasions. Providing you can get over these however there is a great deal of fun to be had here.
    Full Review »