Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 0 out of 21
  1. With incredible track designs, a spot-on control system and a soundtrack by Junkie XL, Quantum Redshift leaves little to be desired. It may not be perfection, but it's pretty darn close. [Dec 2002, p.125]
  2. 90
    The only thing preventing an even higher score is the "Wipeout analogy"—Quantum Redshift matches that standard, but doesn’t deliver something beyond it in terms of gameplay.
  3. Explosions, good lighting and cool particle effects are everywhere in Quantum Redshift. But the graphical effect that stands out the most is the subtlest of them all: water.
  4. The single most impressive feature of Quantum Redshift is its absolutely gorgeous graphics. This is one of the Xbox’s best looking games to date, and that’s saying a lot.
  5. Distracted by the majesty of the visuals, it's difficult sometimes to keep your head in the game. [Oct 2002, p.67]
  6. With a few more customization options and some robust (and online) multiplayer options, this could be the premiere series in the genre.
  7. By all means technically proficient, but it's uninspired and will probably give you the sensation that you've already done all this before.
  8. The main problem is that we’ve seen it all before and done it all before, something that you’ll not be able to overcome.
  9. Like a college fling: It looks pretty enough, but lacks the substance you'd need for a long-term relationship.
  10. It's the Ramen Noodles of racing games - not bad on its own, but needs something to spice it up to make it a proper meal.
  11. Offers great production softened by gameplay more derivative than a cloned ear, and will have lasting appeal really only to most hardcore racers.
  12. It’s not that the racers become increasingly difficult, it’s just that the game gets so much faster. Later in the game when you’re on a higher difficulty, it is almost impossible to tell where you’re going, and normally by the time you see a wall, you’ve run into it.
  13. 63
    You can instantly tell that it was born out of corporate necessity, not creative passion. It's a game without a soul, thrown together to "fill a niche" and "target a demographic."
  14. 62
    A game lacking in style, flare, and ingenuity.
  15. Lacks the white-knuckle, sweat-inducing, warp-speed intensity that the futuristic-racing genre thrives on. [Dec 2002, p.258]
  16. Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
  17. A nippy, futuristic, weapon-toting racer which epitomises competence without ever once daring to startle with ingenuity.
  18. I hate to say it, but the best parts of this game are the vehicle desings and environmental details. The rest of it really did nothing for me. [Nov 2002, p.140]
  19. The courses are well laid out and challenging at the higher levels, but they are no different than a normal oval pavement track offering players nothing to see but the other opponents' vehicles.
  20. 60
    It isn't dross, but it probably works best as a quick rental, even for speed junkies.
  21. If Quantum Redshift achieves anything, it’s to make us aware that this genre is in serious need of some new ideas.
User Score

Generally favorable reviews- based on 11 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10
  1. Mar 28, 2014
    One of the few good alternatives to Wipeout.
    This game amazed me from the start, great controls, great sense of speed, addictive play.
    it was stated before underrated. Full Review »
  2. Jan 18, 2014
    A game that should stand out in it's genre, it incorporates the weapon system and shields very well, along with a nice feeling of comfort for any certain racer. With great visuals and even greater gameplay, this game is a definite must-buy. Full Review »