- Publisher: Rockstar Games
- Release Date: May 3, 2004
- Also On: PlayStation 2
- Critic Score
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76The omission of Live play is unfortunate, as being able to duel your friends, or take on co-operative missions would have added an extra depth to the overall experience and added to the replayability of the game.
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75The problematic A.I. in Red Dead Revolver is the games biggest disadvantage.
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87I was absolutely floored that this game didnt come Live enabled. The ability to showdown across the internet alone deserved the attention, but the multiplayer game they did include could have definitely added some value to the title if it could be played remotely.
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80The game tries very hard, above all else, to leave players with a lasting grin on their face. To this end, it succeeds. There are plenty of flaws, but the 'cool factor' is through the roof.
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80You can practically hear the warbly ocarina, feel the saddle sores and smell Clint Eastwoods foul, hand-rolled cigar in this video game homage to spaghetti westerns.
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It's possible that some gamers will be disappointed by its relatively unchallenging gameplay, and it's not the most value-packed title on the market, but despite this, it's the classic video game Western the world has been waiting for.
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Is Red Dead Revolver the penultimate Western-themed game? No, but it is good one, worthy of a rental at the least to see how the slick quick-draw duel system works or if youre a fan of the Clint Eastwood Westerns.
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70Graphically, the title is definitely clocking in at adequate, with sometimes lumpy characters and stiff animations. Theres a slight floating in the movement of characters, and the terrain can seem a bit bland and repetitive at times, but hey, its a desert setting.
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65Though there are obvious faults, but Red Dead Revolver does allow you to be a tobacco chewin, foul mouthed gunslinger cowboy in the wild wild west.
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Gameplay purists may scowl, but Read Dead Revolver is a triumph for beautifully observed atmospherics, characterisation and slapstick set-pieces you cannot fail to enjoy. [June 2004, p.100]
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80The lack of any real reason to play the game again once the final credits have rolled also manages to hamper the score. Red Dead Revolver is truly stellar fun whilst it lasts.
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80It's a very exciting and fun single player experience and great in multiplayer if you've got some buddies willing to play. If only they'd put it on Live
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70It celebrates the perverse catharsis to be found in bringing quick justice to bad people, and the pride found in doing it well.
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70When we say that Red Dead is a great little game, the emphasis is as much on the 'little' as it is on the 'great'. [June 2004, p.102]
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70The fact that the game is so terribly easy, giving even the more gaming challenged gamer the capabilities to blast their way through the game in a mere weekend, gives the impression that Red Dead Revolver was never really meant for the hardcore types.
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60It wasn't the linearity that was the issue, nor the overall polish; more that the game ultimately lacks ambition and creativity in the gameplay department - until the last eight or nine levels there's little on show that hasn't been done better before.
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Red Dead Revolver could very well be THE game to keep the Old West genre from riding off into the sunset once and for all.
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A gorgeous game, flawlessly presented in a fashion that will have you think you are watching and then participating in your very own Spaghetti Western. Sure there are plenty of old movie clichés, but it wouldnt be the same without them.
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87Perhaps the closest Ive ever seen to a western film brought to the Xbox screen, and at the same time, couldve been so much more.
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87This here game is a-brimmin' with more gunslingin', hoss-ridin', outlaw-shootin' goodness than you could fit in a stagecoach's worth of 10-gallon hats. It's rootin' AND tootin'.
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85Not as deep as "Manhunt" or "GTA" but some of the best fun you'll have with a bottle of firewater and some very old guns. [GamesMaster]
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85Like making love to an armadillo; it may be rough and full of bumps, but underneath it all is one sweet ride.
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It may not be the slickest of games, the visuals are very PS2-ish in their detail and crispness, but the atmosphere created by the character design, animation and effects drenched landscapes is second to none.
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84Technically, the game fares rather well, considerably better than the PS2 version. The frame-rate stays at 60FPS for the most part, although there are a bit of drops here and there.
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82Its definitely better then Ataris own "Dead Mans Hand."
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Its fast paced, stylish, and genuinely fun to play. However it is held back by sub-par visuals and a decidedly short single-player campaign with only bare-bones deathmatch multiplayer to keep you hooked.
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Although theres no denying that Western fans will appreciate the experience more then others, the truth is that the level of style, inspired design and gritty atmosphere will likely please those looking for a good, straightforward action romp.
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Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]
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80Looking forward to more responsive controls and enhanced graphics for the sequel.
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This is a story driven game with the emphasis on gun play rather than mindless wandering around. Red Dead certainly delivers this at every turn and is well worth a look if shooting is your thing.
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80If any of you are old enough to remember legendary cult western movies like The Rifleman, Little House on the Prairie or any John Wayne classic, then you'll appreciate what Rockstar has tried to do with Red Dead Revolver.
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75It's a unique take that fulfills one's needs to become a dirty western cowboy bad-ass, a Clint Eastwood-like bounty hunter with a grudge against corruption, greed, and power. It's also far from a perfect game, delivering awkward mechanics, rough visuals, and some very unpolished moments. But it's certainly worth your while.
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75While the game needed its rough spots smoothed out, it offers enough gameplay variety to keep things interesting.
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74The creative use of player control to determine the gameplay and story delivery is an industry-leading feature.
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73There are too many different playable characters and too many unique gameplay elements that just don't gel. And though the story is well told, there's just not enough focus on Red.
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73Very much an arcade shooter at heart, Revolver has that ability to be a title that can be picked up and played without getting sucked in for hours.
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Nothing more than an average execution of an above-average idea. And here's an idea for next time, how about some online play?
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65The atmosphere in Red Dead is the real thing -- not the pseudo-parody of "Dead Man's Hand" -- and that alone should satisfy the audience it was made for. If you can forgive all of its faults, you'll enjoy the few hours you spend in Red's world.
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52Merely an average third-person shooter that happened to take place in snapshots of things Ive already seen in a hundred Clint Eastwood or John Wayne westerns.
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Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]
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90A game that finally does the Western action genre some tough justice.
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The gameplay isnt particularly groundbreaking, but the variety and extras found in the single-player campaign, combined with the enjoyable multiplayer mode, give the experience a healthy dose of replayability. I enjoyed it thoroughly.
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40A marginally entertaining third-person shooter whose only real asset is a decent level of personality.
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The game misses its mark: Instead of the gritty, scrub-brush humor of a Sergio Leone pic, Revolver feels like a rootin'-tootin' Disneyland ride. [18 June 2004, p.L2T 20]
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70If the setting and atmosphere were any different, say a sci-fi or fantasy setting, I doubt that the experience provided by Red Dead Revolver would seem anything more than mediocre, if that.
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Strip away the sombrerors, spurs, and signature Rockstar sass, and what's left is an average third-person shoot-em-up some gallons shy of a full 10-gallon hat. [July 2004, p.84]
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88Everything they have put in the game melds together fantastically well to create the best spaghetti western game for this generation of console systems.
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RDR creatively captures the feel and flavor of classic Westerns, while remaining an absolute twitchy-fingered hoot to play. [July 2004, p.80]
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Had the developers of Red Dead Revolver paid as much attention to mining classic video game control as they did to beloved movie scenes, they might have had a perfect game on their hands. As it is, Red Dead Revolver is a damn fine game.
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It isnt the savior of the Western genre that it could have been, but given the circumstances, I think its amazing that the product turned out to be this good. The graphics arent amazing but they have style, and the dialogue has that Rockstar twang to it that makes it a good game, but not a classic.
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75Rockstar's once again created another great game awash with mood, although not to the same level of success of its key GTA franchise.
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74The game spends too much time focusing on characters other than Red and wildly veers off into too many directions at once, an obvious sign of this games strenuous development cycle.
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74It is inexcusable that the multiplayer mode is so underdeveloped. It is as if Rockstar came up with a nice innovation for a multiplayer mode and forgot (or simply didnt care) to complete the programming of it.
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The story has lots of potential but unfortunately the game kind of loses sight of Red as it introduces several incidental characters forcing you to play through their perspective. Aside from adding some variety to the game it really detracts from the main storyline.
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60So much of Red Dead feels like it's caught between two camps -- arcade and more modern third-person action -- that it all feels compromised.
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Falls short in almost every aspect of a western style shooter. Fans of the arcade style of run and gun gameplay will find some value in the game but for the most part fans of the shooter genre will find an excellent concept for a game gone a stray.
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80Has a strong, coherent storyline that whisks Red from novice gunslinger to competent bounty hunter in what proves to be the mother of all shooting practice games.
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50The limited AI and by-the-numbers level design completely backfire. And while quick kills form combos that pay off in cash, little is done with the system. Even the multiplayer feels tacked on.
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Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]
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75The game is enjoyable to play through, even if the action can be competitive and the game isnt as polished as it couldve been.
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Take away the horses, squinty eyes, six-shooters and five o clock shadows, and this cowpoke goes from deadeye to dead on arrival.
User score distribution:
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Positive: 12 out of 16
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Mixed: 3 out of 16
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Negative: 1 out of 16
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MichaelR.9
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HellraiserJ.10This is the best game i have ever played.
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