Metascore
63

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 7 out of 24
  2. Negative: 4 out of 24
  1. While Rogue Ops isn't quite up to the level of "Splinter Cell," it's pretty close. And Nikki's hot. Mark this one down as a big surprise, and pick it up. [Dec 2003, p.132]
  2. 80
    If you sneak up behind someone, you have the option of picking his pocket or performing a cool and dramatic bloodless kill that will make hiding his body more effective. These sneaky kills are especially nice since once you trigger them.
  3. Eight large taxing levels will give you a lot to get through and you'll have a great time experiencing them but unfortunately the title offers little replay value.
  4. 75
    Lacks the originality and, more importantly, polish of the games it strives to be -- and no amount of heroine sexiness or humorous one-liners can make us ignore that.
  5. It makes a good effort at bringing the best of "Splinter Cell," "Metal Gear," and "Hitman 2" together; but it's not in the same league as any of those games. [Nov 2003, p.160]
  6. 75
    The intelligent touches and relative difficulty make Rogue Ops generally fun for fans of the genre. The unevenness in the presentation and controls keep it from really setting the genre on fire.
  7. The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]
  8. Offers one of the best stealth gameplay elements seen in an action title to date. I really got into that little combo move, cackling with glee when I snapped a neck or cursing when I flubbed the move and got taken down.
  9. 70
    If you enjoyed the exploits found in "Splinter Cell," try out Rogue Ops. It’s not as intense or compelling, but the game still has enough action to satisfy even the most hardcore stealth hero.
  10. Another minor issue is that while Nikki is death while on the stealthy offensive, she's not much good if the combat suddenly gets up-close... the moral of the story, we suppose, being don't let the enemy get close to begin with.
  11. And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
  12. In some ways it plays worse than existing stealth/action games, especially when it comes to interacting with objects. The combat mode raises the gameplay level, but not enough to truly satisfy people that are familiar with other stealth titles.
  13. If you can get around the weaker aspects of the game, Rogue Ops should be a reasonably entertaining experience for stealth fans looking for their next fix.
  14. 60
    Although technically sufficient, the deliberate pacing and occasional trial-and-error nature may turn some players off.
  15. Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]
  16. 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
  17. A stealth game that tries to be challenging but just ends up being punchy, moody and fickle. Not a pleasure to play. [GamesMaster]
  18. Definetly work on the camera...and add a jump button!
  19. The slightly clunky controls and contrived level design - with its faux open-ended gameplay - leave the impression of a hack job. Paint-by-numbers puzzles and stolid A.I., sadly, only dig the pit deeper. [Dec/Jan 2004, p.92]
  20. The limited interaction with the environment gets to be frustrating. Glass windows crack and crumble magnificently, but not always. Bodies fall into walls and disappear. Saving is unreliable.
  21. The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
  22. Rogue Ops doesn't ever better what we already have, so why should you spend forty quid on it? Well the answer is you shouldn't. This is one stealth game that is largely unnecessary, unless you can't use your thumbs.
  23. Rigidity under the façade of freedom … prevents Rogue Ops from being aything other than a sub-standard stealth clone. Against the competition, which is growing stronger by the month, it's hardly surprising, but we expected better than this. [Feb 2004, p.110]
  24. Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]

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