- Publisher: Sega
- Release Date: Nov 15, 2005
- Also On: PlayStation 2
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40The poor controls, tricky camera and an irritation-filled gaming experience is unfortunately what Shadow the Hedgehog is presented as, and this doesn't deserve to be found under too many Christmas tree's this year.
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60A monumental letdown, no ifs, ands or buts about it.
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Unlike last years popular and more importantly, playable, "Sonic Heroes," Shadow The Hedgehog is a misstep in almost every direction.
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If you're a die-hard and quite old Sonic fan, Shadow the Hedgehog will probably disappoint with its weird mish-mash of styles and the same awkward and flawed 3D play of "Sonic Heroes." [Official UK Xbox Magazine]
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
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50Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard.
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20What possessed Sega to go in this direction is beyond us. Maybe maintain the edgy appeal that Sonic never had in the first place. In doing so, they betrayed the very thing that makes Sonic well...Sonic.
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The new gun combat is horrid. [Jan 2006, p.138]
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Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
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48Shadow the Hedgehog fails to live up to its pedigree due to terrible controls, an uncooperative camera, and an overall lack of effort.
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40The lack of speed is a real problem here.
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50Considering the series' rich history, no gamer should be forced to have such mediocrity tarnishing their childhood memories.
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25Combine the relatively poor visuals with monotonous level designs, and you'll find yourself in the middle of a level with no real visual cues of where you are within the level.
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53The magic of the 2D versions have all but been lost in a search for technical accomplishment and it suffers terribly for it.
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49A long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.
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I wouldn't class this as a game that belongs within the Sonic franchise but as a unique game featuring Shadow and all his friends including Sonic.
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Frustrating core gameplay problems overshadow the edgy urban setting. [Jan 2006, p.64]
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I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
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The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
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53Practically nothing works the way that it should. Guns are bad, the camera is worse, and the mature departures that the story takes from the rest of the series are truly what will have the fans raging on the message boards.
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40From its stripping down of the series' most successful gameplay elements to its obviously desperate addition of weapons and 'street' cool this is still a product of a development studio with a good imagination. But also, it seems, a lazy one only too happy to jump on the same GTA bandwagon that's currently carrying way too many developers.
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40Sega seems to be lazily exploiting a franchise that appears way past its sell-by date. Reinvent the character by all means, but give him back his sharp edges.
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As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it's an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
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An ultimately flawed platformer that falls short of its goals of innovation and another game that is marred by its attempts to appear darker and more mature.