- Publisher: Eidos Interactive
- Release Date: Sep 14, 2004
- Also On: PC, PlayStation 2
- Critic Score
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85Innovation, gameplay and realism is what makes ShellShock a fantastic game. The game does a great job at portraying the brutal atrocities and controversial actions of the Vietnam War Continually fighting through the game your surroundings change enough to keep you interested.
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80The line "Smokey, this is not 'Nam. This is bowling. There are rules" has never been so fully embodied by a video game.
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Shellshock Nam 67 does although do an excellent job of bringing the most harrowing and brutal conflicts to the xbox and as a game is an enjoyable experience.
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It's the styling and attention to detail that makes the game work...This is not the best game you'll play all year, but it's certainly the most honest.
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I enjoyed this game completely and appreciated all of its little nuances, but I believe that the lack of replay value is detrimental and turns it into "another shooter game."
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70The combat is very well implemented, taking place all round, over large distances and constantly second-guessing the player as to which direction to turn next. [Aug 2004, p.102]
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70On the plus side, what's there is competently done and is flecked with powerful moments of brutality. On the downside, these spots of overt anguish aren't dealt with particularly well and lead to a reduction of the overall effect.
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You cannot kill your fellow US soldiers...why? Were not saying that its a good move to blast your support into oblivion, but it would be a consequence to taking a gung-ho, guns blaring approach.
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Yes you do kill innocent villagers, yes you do get funky with Vietnamese hookers, and yes you do get to experience the horrors of the Vietnam War, but while Shellshock Nam '67 isn't quite a masterpiece, it is still an enjoyable game if you're starved for a solid shooter.
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69The actual gameplay is quite solid, if a bit easy. Nonetheless, its hard to recommend the game for a $49.99 purchase when there is so little replay value.
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69If you want a gritty, no holds barred, bloody action packed war game with enemy upon enemy coming at you then this is definitely a game to play.
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Even with the grisly and serious subject matter, Shellshock doesn't add up to anything more than a by-the-book shooter that completely relies on trigger elements to keep each action sequence fresh. [Oct 2004, p.84]
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62The negatives are too much to ignore: idiotic enemy A.I., lack of variety with missions, short lived gameplay, and iffy graphics, to name a few.
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62To make up for a lack of creativity in the gameplay department, guerrilla appears to have repaid us with the quirkiest, silliest set of controls in an action game to date.
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60All the things we look for and love about war games is not present in Shellshock: Nam 67 and that includes the realism of the war itself.
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The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]
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The cutscenes are shockingly brutal, the language is shockingly harsh, and the gameplay is shockingly bad.
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60One of the most harrowing action titles we've ever played...The game itslef is well crafted. The enemy A.I., however, is a little shaky.
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Shellshock promises gamers a chance for a realistic Vietnam War experience, but what it delivers is a repetitive third-person shooter that fails to break any new ground.
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60The best strength of ShellShock: Vietnam 67 was supposed to be its realism. Unfortunately, realism is the one thing it doesnt have.
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60The poor gameplay sadly ruins the entire experience. [Nov 2004, p.112]
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59Control is way too loose.
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58More tiresome and frustrating then thrilling or terrifying.
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Slowdown, crappy animation, dumb A.I., and a laggy control scheme are bad enough, but it's the stupendously awful level design - with impassible areas that might as well be invisible walls - that really takes the cake. [Nov 2004, p.130]
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Character growth? Unnerving realism? I dont think so. And when you take away the sex, drugs and rock n roll, figuratively and literally, the true gameplay is revealed as repetitive and uninspired.
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55It never even really approaches the level of intimacy with its subject-matter that the deluge of press releases would have you believe. It would seem that Shellshock fell victim to its own hype.
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54It certainly raises the bar on vile, pointless cutscenes. However, anyone interested in more than stubbornly average gameplay should look elsewhere.
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54It has its own share of glitches, but the voice acting and soundtrack were enough for me to keep coming back for more until I reached the end.
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50There are better shooters out on the market.
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The artificial intelligence controlling both your teammates and the enemy isn't anything special; they usually just remain firing in one position until you manage to take them out, leading to repetitive fire fights.
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48Flat out awful mission and objective designs tear down what is really only a mediocre-at-best third person shooter engine.
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Appropriately, during the ending credits John Lee Hooker sings, "Lord have mercy, don't let me go to Vietnam." Gee, I guess he must have played this game too.
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Simply uninspired - and repetitious to boot. [Oct 2004, p.97]
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Firefights become more surreal than menacing when the worst-case scenario is of your fellow GIs having to catch their breath for a few seconds after being riddled with bullets. [Aug 2004, p.96]
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40For some, Shellshock may represent the true horrors of war; for us, it simply embodies the terror of a bad game.
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30The bad game play doesnt stop at confusing mission objectives eitherif you like running and gunning then you just might enjoy Shellshock because thats the only thing youll be doing.
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What I'm opposed to is a crude, unattractive, senseless war game like Shellshock: Nam '67. [Oct 2004, p.76]
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User score distribution:
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Positive: 6 out of 9
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Mixed: 1 out of 9
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Negative: 2 out of 9
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ClancyR.10
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GameBreaker270