- Publisher: LucasArts
- Release Date: May 13, 2002
- Also On: PlayStation 2
- Critic Score
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Might I remind you this is the game that finally combines using the Force and starship combat, a concept that is so cool it could chill all the beer at five consecutive Oktoberfests.
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P.S. to LucasArts - The Xbox has 4 controller ports and LAN capabilities
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90The best version of this game lives on the Box - accept no substitute.
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88The action is intense and immersive, and the Star Wars theme carries the game along nicely.
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88The Starfighter games for the Xbox simply feel faster than they do on a PlayStation 2. The speedy Xbox hardware simply offers a more realistic feel of what it's like to engage in aerial combat.
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Besides being fun and challenging (its not insane challenge all the time), its got a variety of different mission types, the solid controls are easy to learn and use, the graphics and sound are well done, and the two-player co-op mode makes for an entertaining experience.
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Gameplay is king. Starfighter has it in droves. I wouldn't recommend this game for those of you whose lives don't revolve around Star Wars. It's a game for geeks. That's it. [June 2002, p.82]
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83Another Lucasarts game that cashes in on the Star Wars franchise name. Fortunately for us, its a good game.
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80It's almost like a copy of a copy of a copy which leads to an inevitable breakdown in quality.
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78The game offers a great ride while also telling us a little more about the inner stories of Episode II that were not mentioned in the movie.
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The starships have now landed onto the Xbox, but the force is rather weak for some reason in this one.
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One key improvement Jedi Starfighter makes over the existing Xbox Starfighter game is in the realm of multiplayer. It doesn't have a system link component per se, but finally, someone has included a co-operative component throughout the entire story campaign.
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You don't really face any hard-to-kill adversaries until you're well into the 16 missions. [July 2002, p.126]
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I know that you can't mess with the timeline of the universe, but it would have been nice to see a little more freedom within the layout of the game.
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74The Jedi Starfighter feels more graceful and precise than the classic starfighters like the X-Wing or even the Tie Fighter, but maybe I was just feeling the Force...yea right.
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Weighs in a tad too light, and can be readily explored in a long weekend. [Fall 2002, p.118]
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The lack of improvements or additions upon the PS2 version really hurts it
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70While it's not the prettiest Xbox game out there, let alone the best-looking Star Wars game, it does offer good control and entertaining gameplay.
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70There's enough in here to entertain for a while so give it a whirl, just don't expect it to be playing it when "Star Wars Chapter Nine: Jedis Get Laid" arrives on the silver screen. [XGamer]
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70Though the implementation of combat-enhancing Force abilities is a welcome addition to the sequel, overall the game lacks depthmostly because by now we should expect more intricate enemy-A.I. routines.
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70With a combination of good characters, good graphics, good sound and good levels I think its safe to say that this is a good game.
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From a pure enjoyment standpoint, Jedi Starfighter is incredibly sterile and lacking any of the feeling and fantasy that the Star Wars series offers plus its virtually a carbon copy of the last one.
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User score distribution:
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Positive: 2 out of 4
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Mixed: 0 out of 4
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Negative: 2 out of 4
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John2The voice acting on this game is absolutley terrible. The overall experience was very poor