Metascore
72

Mixed or average reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 44 out of 75
  2. Negative: 1 out of 75
  1. 55
    It's madness to think that Climax can excuse Sudeki's awful storyline and blasé characters with some interesting stabs at combat, when there are so many competing RPGs that offer quality in every respect rather than just one or two.
  2. A game that won't appeal to fans of traditional role playing games but is very much suited for those who want to get into the genre without being defeated because they didn't use a particular style of armor or haven't leveled enough.
  3. While it's not as deep or as long as "Knights of the Old Republic" or "Morrowind," credit should unquestionably be given to Sudeki for its brisk pacing, deceptively flexible character management and unique, engaging combat system.
  4. The monsters are determined to destroy the characters' home world, so players will need to perfect various combos and team attacks in order to survive.
  5. Despite having a few rough edges, Sudeki is a very good game that will keep you playing (over and over). There's so much to see and the story plays out like a good movie that keeps you entranced to the final credits roll.
  6. If it wasn't for the recycled ideas plucked straight from a Japanese RPG back catalogue, along with some very poorly written NPC interactions and weak storytelling, Sudeki could have been a much more impressive and memorable action/RPG.
  7. One thing's a certainty: you clearly can't fault Climax for their creativity or for trying something new. Unfortunately, too many console RPG players will probably be very critical on Sudeki as it doesn't do anything truly special or innovative for the genre.
  8. Sudeki is your typical, average RPG - but it doesn't wear out its welcome. At around 20 hours, the entire game is about half that of standard RPGs but it also doesn't drag events out to mind-numbing, repetitive proportions.
  9. But the problem with the game is just that the story doesn't really do much to excite, in fact, it can be kind of dull.
  10. The surround sound may be great, but bad voice acting is bad voice acting, no matter how many channels it comes from.
  11. Solid in all departments. It has some great RPG elements but nothing that is going to catch the gaming market's eye quite like "Knights of the Old Republic."
  12. The lead characters are abysmally designed. Waxen, ugly and uninspired, with more than a whiff of committee behind them, they're the most dislikeable aspect of an otherwise magnificent world. [Sept 2004, p.96]
  13. Both the hokey dialogue and overly dramatic voiceovers are on par with a late-night B-movie on Cinemax. [Oct 2004, p.111]
  14. As an RPG it is only slightly above average, though considering the anemic state of the Xbox platform in terms of this genre fans have little choice but to dive in and experience it for all that it is worth.
  15. Even its cleverest ideas are generally just amalgamations of things we've seen before - like a puzzle where you have to replicate a five-tone tune by touching five symbols on the ground in the right order. It fails to take advantage of so many breaks - the technology, the voice actors at its disposal, the potential for the synchronicity of the two worlds, the use of four characters in designing dungeons.
  16. Sudeki tries a new path and gives us real time combat instead of the normal turn-based style which works. Sudeki plays like an eastern role-playing game, with western combat ideas.
  17. 40
    Gamers looking for a long involving experience will be disappointed that the story is not nearly as voluptuous as the female characters; at around 20 hours some will consider it too thin a quest.
  18. The combat system is totally unique but flounders in some clunky timing issues. The skill strikes are cool but few in number and lose their "wow factor" about six hours into the game.
  19. For all its faults, something kept bringing me back to Sudeki, most importantly the cool and extensive ways you can keep upgrading your character - which is really the heart of any RPG experience. [Sept 2004, p.114]
  20. Sudeki's graphics are really impressive, both in terms of technical and artistic achievement. The world of Sudeki is one continuous experience, slicing a swath from vast location to location is seamless.
  21. Another battle boo-boo is the inability to lock-on to an enemy while using the third-person melee characters. First-person shooting is no problem, but trying to face a specific enemy while running around with a big sword/claws is a chore.
  22. 80
    Although the water textures could have used a bit of work, the engine for the water makes it all look breathtaking as you watch the waves come in from offshore.
  23. Another shortcoming is that the game's world is relatively engaging with its cotton candy color scheme and map hinting at tons of locations to explore, and yet the real world of the game is little more than a series of interconnected pathways with arbitrary roadblocks to keep players progressing in the most linear fashion possible.
  24. 90
    A solid mix of story, action, and adventure, Sudeki does just about everything one would expect. The main quest could have been longer -- it clocks in a bit shy of 20 hours -- but the length is more than made up for by the complete immersion factor of the world.
  25. I think that it should have at least been a co-op game. Controlling four characters at once in a real time combat situation is just nuts. I could compare it to Might and Magic without the turn based system. It's manageable, however, I would have preferred to share the burden with someone else.
  26. Provides some of the best action oriented combat sequences we have seen in a while on the Xbox with a touch of RPG elements thrown in for game depth. Vast and varied environments, unique special attacks and lively characters bring Sudeki to life but several small oversights become apparent as your progress.
  27. The combat system which at first feels quite intuitive, can at certain times become overly repetitive and tedious. Plus the fact that the NPC characters are just inherently boring doesn't help matters either.
  28. Instead of a deep plot with equally deep profound characters and an enjoyable, intricate battle system to boot, you get a shallow plot with boring characters and broken combat.
  29. With its blend of combat and fantasy Sudeki has certainly cast its spell on me, RPG fans rejoice – a new era is upon us.
  30. It obviously tries to emulate Japanese style console RPGs, but it fails to deliver the story depth or puzzle challenge common to those games.
  31. Just as "Sphinx and the Cursed Mummy" was an enjoyable but slightly two-dimensional platformer, Sudeki is its insubstantial RPG equivalent. [GamesMaster]
  32. Sudeki is sure to be seen as a letdown by the hardcore RPG community, but there are still enough features here to recommend it. [Sept 2004, p.106]
  33. The combat part of the game is pretty nice (but not perfect), and as we mentioned earlier, many of the game's key components are weak or just plain bad. In the end Sudeki feels like an incomplete RPG experience that needed a lot more development time.
  34. Along with crowds of evil creatures, you'll have to contend with an often-cumbersome battle system and some odd design choices that rob much of the adventure of its luster.
  35. While it does offer a few innovative features, ultimately the lack of really solid characterisation, and a plot that meanders in a variety of directions without ever really getting there makes this a rather ho-hum title.
  36. 75
    The combat is fun, and you're allowed a pretty satisfying level of leeway as to how your characters develop. But it ends there. All the other things that make a great RPG are absent. No memorable characters, no clever dialogue, no rousing story.
  37. Think of Sudeki as a trip to the Renaissance faire with your crystal loving anime fan friend from the new age bookstore. You can choose to either drink in the experience, enjoy it for what it is and not scratch too deep; or you can over analyze it, shatter the illusion and trudge around miserable all day.
  38. it's not going to be game of the year or even in the top five RPGs either but Sudeki still offers something worth playing and given enough time, most will come to appreciate the innovation and unique RPG it offers.
  39. The camera is terrible. It jumps around more than a group of moshers at a punk-rock concert. As enemies surround the area and you retaliate, the camera jerks in various directions. Sometimes it will zoom out for no apparent reason.
  40. Even if you give the artistic style the chance it deserves, the game play and combat system are unsatisfying at their best and annoying and tedious at their worst.
  41. From a visual standpoint Sudeki is pretty much a letdown. Being that it was an Xbox exclusive, we were expecting the game to take advantage of the advanced hardware architecture. With the exception of some neat lighting and particle effects, it looks like a pretty basic PlayStation 2 title.
  42. The game ends just when the story starts to get interesting, and hardcore RPG fans should be able to beat it over a single weekend of dedicated play. [Oct 2004, p.114]
  43. 78
    An RPG that manages to create an absolutely balls-on fantastic combat system only to stifle it with some very plodding, predictable, and overall uninspired RPG elements.
  44. While playing Sudeki, one might sense the potential it had to be a far better game. Unfortunately, a lack of truly engaging puzzles and a somewhat flawed combat system hold it back.
  45. In the end Sudeki is not without its disappointments, but it also has its moments. Unless you take particular objection to the stylistic setting, it's still worth a throw of the dice.
  46. Another aspect of the game that proved a massive disappointment was the fact that all the game's boss fights were 1 vs. 1. Normally you have a party of 4 characters, so why change that for boss fights?
  47. 68
    Having a battle fall apart when the healer is killed because you forgot to pay attention to her for fifteen seconds. Uh, a healer should be able take care of herself, at least, right? It's in their freakin' job description.
  48. If Climax had put more effort into deepening the storyline, expanding the economic system, and aging up the content then it would be a must-have title. Sudeki is a good game; it just seems aimed at the wrong audience.
  49. Action fans might balk at what sounds like a standard role-playing game opening, but Sudeki soon bursts into the most intense, bone-crunching combat you'll find on any platform.
  50. A fun and entertaining game but due to its length I would recommend this as a thoroughly entertaining rental.
  51. 75
    If you're looking for the next great RPG, look elsewhere; Sudeki won't satisfy you. One the other hand, if you want a fairly light game that's heavy on combat with just enough puzzle solving to keep you engaged, then Sudeki may indeed be the game for you.
  52. 50
    The one thing left nagging in the back of your mind is that it could have been so much more.
  53. Most maddening is the game's unstable framerate. [Oct 2004, p.76]
  54. 70
    Sudeki had a lot of potential. It has been in development for a few years now and looks great visually but is let down by a slow start.
  55. One of the prettiest games I've ever played...With any luck, the role-playing elements in "Sudeki 2" will match the integrity of the battle system and visuals. [Sept 2004, p.67]
  56. The storyline is full of old school clichés and the adventuring part of the game, with its basic puzzles is quite frankly boring.
  57. Despite being set in another dimension, Sudeki feels believable and somehow real.
  58. 80
    The graphics are fantastic, particularly in the later stages, when some of the epic battle scenes are rivaled only by what goes on in your local trailer park.
  59. Despite the game's terrific combat, Sudeki is sadly let down by a plodding story, clumsy dialogue and forgettable characters.
  60. The combat and user interface is nearly flawless and the high level Spirit Strikes are on par with the flamboyancy of the "Final Fantasy" series. The problem is that the story takes so long to get interesting that most gamers may become bored and not venture on.
  61. Sudeki is a competent debut, but, despite the oriental touches, it isn't in the epic "Final Fantasy" league.
  62. The switch to first-person view for the longer ranged weapons works better than we'd expected, and the battles run pretty smoothly – quite unlike the standard fare. The storyline is strong.
  63. Playing through those 30 or so hours is one of the most enjoyable Xbox experiences around, as the game can be played at the player's own pace. There's no rushing to meet timed events or missing out on special items that only appear for half an hour.
  64. 90
    A great game that isn't given the justice it deserves. There was a lot of hype surrounding this game when it was first announced and as far as I am concerned it has delivered.
  65. 90
    I found it difficult to play it for more than an hour or so until I was four hours into it, due to just the awkward feel to the controls and game. Once you get over the hump, though, then you start being able to spend hours playing without realizing it.
  66. As much as I enjoyed it, I now spend most of my time nitpicking on small issues that in the end keep this game from being a classic.
  67. In addition to being easy, Sudeki is ridiculously short, clocking in at twenty-five hours max. For a game that was purported to be the first real epic RPG on Xbox, this is almost incomprehensible.
  68. Unfortunately, regardless of the A.I. settings you assign, computer-controlled characters will never be able to handle themselves nearly as well as yourself.
  69. Even with all the problems, Sudeki is still worth your time. It's not the best RPG it could have been - Climax needs better writers, that's for sure (especially concerning dialogue and character motivation) - but it gives you a big, pretty, and at times smartly designed world to explore. [Sept 2004, p.92]
  70. Sudeki is a unique blend of dazzling, frantic combat and high adventure, albeit a short one.
  71. Character animation also seemed to have a problem with direction and consistency. You will notice the character animation becomes choppy, especially when the group is united and all four are running together.
  72. 74
    Sadly, the graphics and presentation are the only defining features of the title. Once completed, there's very little reason to play through again and the game is not exactly long to begin with.
  73. The combat system really shines in Sudeki. This is not another slow turn-based RPG.
  74. More fun than frustration. Its beautiful environs and great combat system outweigh the less critical problems, and make the title a solid action-rooted RPG.
User Score
8.6

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 16 out of 18
  2. Negative: 0 out of 18
  1. Nov 10, 2012
    8
    A fun and challenging RPG. It combines multiple genre's together to create a unique RPG that's worth your time. It's got some issues to keep it from reaching true greatness. The story is weak and has one of the worst endings of all time, probably the worst ending for an RPG, but the main characters are really likable so that's something. I also found the melee combat lacking thanks to a lack of any lock on system and the fact that enemies constantly stop your combo in the middle when they swarm you. The game takes some getting used to thanks to the awkward camera. It's got flaws for sure, and while the story doesn't pull you in the gameplay will. I found myself getting lost in this games unique world for hours at a time. So if you are looking for a great RPG for you original Xbox you should look this up. Full Review »