• Publisher: SNK
  • Release Date: Oct 7, 2004
Metascore
57

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 1 out of 37
  2. Negative: 7 out of 37
  1. 60
    A decent fighter with a stripped down fighting system that some may prefer over fancier, more combo-studded variations. Stripped down pretty much describes this game well in most respects.
  2. Not only does SVC Chaos simply not play particularly well by the standards of 2D fighting games, but also the game's implementation of Xbox Live support is flawed.
  3. The tried and true gameplay, excellent controls, detailed graphics and online play add up to a great package for gamers. However the difficulty and dated look of some of the graphics and sound effects will have non-SNK fans looking elsewhere for their fighting fix.
  4. With other exceptional titles out there like "Street Fighter Anniversary Collection" and "Guilty Gear X2," I just don't see a reason to waste your time with this jumble of problems. [Nov 2004, p.163]
  5. 40
    There's an embarrassment of riches in the genre on Xbox, so why embarrass yourself with this?
  6. Even some of the older games, like "Samurai Showdown 3," had more going on with the same quality of graphics and sound.
  7. I'll put it right out there. You'd have to be a huge fan of SNK and Capcom fighting games, or completely new to the genre to be interested in this latest entry.
  8. 30
    Fails for a few different reasons, but the big one is a simple lack of consistency. A good fighting game is governed by clear, well-defined rules and directed through precise, responsive commands. Chaos doesn't have either.
  9. The bottom line is that only fans of the SNK NeoGeo or Capcom fighting games should worry about adding this game to their collection.
  10. SVC Chaos also boasts some screwed-up character balance, where four characters--Geese, Zero, Iori, and Chun-Li--can pretty much own the rest of the cast for free, and the single worst case of the infamous SNK Boss Syndrome that I've ever seen.
  11. Overall SVC Chaos feels almost crude by today's standards. If the online mode weren't in it, which in itself is no great shakes, I would swear this was a NeoGeo game from the mid-'90s.
  12. SvC will make the hardcore audience that lives for technical fighting games extremely happy; most other gamers will be left wondering what all the fuss is about. [Dec 2004, p.90]
  13. SVC Chaos isn't bad - actually, quite the opposite - it's just that I'd recommend any previous Capcom vs. SNK game over this one. [Oct 2004, p.77]
  14. Sadly, online play ranged from silky smooth to nearly unplayable. [Holiday 2004, p.126]
  15. By all accounts the control is very good, although there is some adjustment required to acclimatize to the stiff buttons of the Xbox controller.
  16. Here's a game by a company that knows a thing or two about making fighting games, but you'd never know it by this product. The game just doesn't feel like it's finished, and lacks any of the appeal that made these characters popular in the first place.
  17. A sloppy, lackluster effort looking to cash in on nostalgia and familiarity rather than build a fan base with a quality product. Stay away from this one at all costs.
  18. The 2D grainy characters and low-color, static, and minimalist backgrounds may have been acceptable in an arcade 10 years ago or on a Sega Genesis, but do you really want to see graphics like these on your Xbox?
  19. Behind the poor soundtrack, outdated visuals and general lack of presentation is a beat-em-up with rock-solid gameplay mechanics and ample multiplayer appeal.
  20. 40
    With the wonderful "Street Fighter 3" and "Guilty Gear X2 Reload" on the Xbox, there's really no need to even touch this despite its low price.
  21. Simply put, if you own "EO" there is no reason to get this. With "EO" you get a smoother game, the awesome Groove selection, Ratio matches and a larger selection of characters. If we were to use one word to describe Capcom Vs SNK: SVC Chaos it would be 'disappointment'.
  22. Some players, particularly the hardcore fans, may find the stripped down feel and presentation a cheap reflection of the franchise while others may find the more streamlined gameplay easier to jump into.
  23. A decidedly mediocre game. There's nothing really new here, and nothing that hasn't been done better elsewhere.
  24. I don't know why SNK Playmore put so little effort into SVC Chaos: SNK vs. Capcom. When compared to so many of the other fighting games they have developed and produced, and also Capcom's line of fighters, this easily becomes the low point of 2D fighting in recent years.
  25. All of the character and background sprites are composed in a low resolution, too, and when compared to the ultra sharp sprites of "Guilty Gear X2 #Reload," it really shows its age.
  26. The Xbox Live will keep you happy for a very long time. There are some issues with the Xbox controller. Maybe I just have fat fingers, but I think it is best if you use a larger Arcade controller.
  27. Pales in the face of the competition. There is very little to unlock, XBox Live play is merely functional and lacks features, and there are very few extras.
  28. 60
    An essentially barebones fighter with nothing new to offer to the table and a high price tag, SVC Chaos strictly for SNK/2D fighter fanboys only.
  29. 55
    A solidly mediocre crossover fighting game. Hardcore fans of SNK's works may enjoy this one, as may folks who have no fighting games on their XBox. As for the average gamer, pass.
  30. The game's poor graphics and sound really sour what's a solid package, and makes the game's $50 price tag hard to swallow.
  31. The actual fighting is solid, and the addition of Xbox Live play, oversights and all, is appreciated. However, it's hard to recommend the game when SNK hasn't done much to upgrade the game's engine or battle system in so long.
  32. 2D fighting games are struggling to stay alive in an ever-growing industry, and developers need to really pull out all the stops to wow us. Unfortunately, Chaos feels too much like the same old thing.
  33. Besides its fine-tuned sense of the absurd, this is an undisciplined mess. [Dec 2004, p.86]
  34. The issue with SVC Chaos is that while it has a great deal of pick-up-and-play it severely suffers from an absence of any longevity outside of its online component. SVC Chaos feels more like the beginning of something really exciting, but falls far from containing anything of real substance.
  35. 49
    As much as it pains me (a long-time SNK fighting fan) to say this, SVC Chaos is probably the worst overall fighter I've ever played from SNK.
  36. 50
    The controls in SVC Chaos are terrible. The analog stick is nearly worthless, and the D-Pad is just as bad, with the characters randomly deciding to not follow my orders, even when I played with three different controllers.
  37. The online is the saving grace for this title.
User Score
6.6

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
  1. Mooney
    Apr 10, 2006
    8
    This game totally looks old, but that's part of what makes it kind of cool. The mechanics of the game are quite good.... Overall, a solid fighter for the XBOX, but probably not for those who don't have a strong sense of nostalgia. Full Review »
  2. Uter
    Oct 13, 2004
    3
    For a full priced game, this really doesn't give you much.
  3. Lives
    Oct 8, 2004
    5
    This game has good characters, but I still crave for more! The "secret" characters are radically unbalanced. They will dominate in online play. Online play is just garbage, period. It's way way way way way too laggy for this kind of fast fighting game. New players will be bewildered when they are stuck in a corner and some unforgiving person using Shin Akuma will just be ripping them apart. The XBox controller sucks for the controls. The d-pad is horribly unsensitive. Audio is ok, some of the voices aren't as good as the previous games like MvC2. Graphics like sprites are all in a "hi-def" filter that makes them look choppy. Whatever happened to the smooth animations and gameplay from Street Fighter 3: Third Strike? I'm probably taking this game back, I'm disappointed. Full Review »