Tak 2: The Staff of Dreams Xbox

Metascore
73

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 13 out of 25
  2. Negative: 0 out of 25
  1. The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
  2. A great idea, until you realise that the levels are quite linear and the animal interaction fairly basic. This is a great game to buy for your kids, but if you're buying it for yourself expect to get bored very quickly.
  3. 70
    Combines great gameplay with entertaining characters and extremely pretty visuals for a surprisingly fun gaming experience.
  4. Even for those not willing to hop into gaming's "kiddy pool," come on in: the water's fine.
  5. Tak 2's biggest flaw is that we've seen it all before. It's not a bad game, and is certainly a lot better than its predecessor, but it really doesn't do anything particularly well.
  6. Not only does it provide great comical overtones and a worthy quest, it also has some neat sub-stages and mini-games to occupy your time.
  7. Definitely a more well-conceived game than The Power of Juju, and there are some genuinely fresh, inventive ideas at work here. The problem is, the whole experience is muddled by an inconsistent difficulty and slapdash level designs, and these good ideas don't quite coalesce into a good game.
  8. Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
  9. Featuring jumping, gliding, twatting things with sticks, and bucket loads of what some would call "wit", this game has it all.
  10. Dreams is just a by-the-numbers platformer, albeit a genuinely funny oe. [Dec 2004, p.89]
  11. The game is better suited for younger gamers, but as an solid platformer, it's still enjoyable for the mature, genre-loving gamers as well. [May 2005, p.75]
  12. But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.

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