Generally favorable reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 25 out of 25
  2. Mixed: 0 out of 25
  3. Negative: 0 out of 25
  1. The depth of Morrowind's gameplay and overall design is matched by the audio-visual presentation. Hands down, Morrowind's soundtrack should be released on CD – once you've heard the opening chords you'll be humming it for hours after first booting it up.
  2. 100
    The updated controls and interfaces enable easy, intuitive access to the game's magic and combat systems. Bethesda has created not just a game but also a benchmark by which future RPGs will be measured.
  3. I love you, Bethesda. I eagerly await Elder Scrolls 4 and Call of Cthulu. Marry me.
  4. In Morrowind: Game of the Year Edition, or GOTY, both of those expansion packs become available for the Xbox Morrowind fan. Hundreds of hours of gameplay have been added to the 200+ hours in the original, making this one of the largest RPG's ever.
  5. 96
    Literally hundreds of hours of gameplay. It is virtually impossible to complete everything in the game.
  6. We've waited forever for a good RPG, but not only have we gotten one, Bethesda has left us stunned.
  7. It will change the way you think about RPG's and video games forever.
  8. Adds a generous heaping of additional content to an already vast game.
  9. With two huge expansions and dozens of fixes and updates, GOTY takes the bar Morrowind raised and propels it to unbeatable heights.
  10. Highly recommended for the Morrowind fanatic who simply must beat and do everything.
  11. There's so much depth to be found here that to pass it up because it's not pushing the latest graphics technology would be foolish. Technical issues aside, you'll not find a more impressive game world on a home console offline RPG, period.
  12. Terrific. It takes the most open-ended game around and adds more open AND more end, effectively turning a delicious double-scoop into a triple-decker.
  13. Both Tribunal and Bloodmoon offer new lands to explore, new people to interact with, new items to acquire, new enemies to fight and new quests to undertake.
  14. An incredible game. The GotY Edition will give previous Morrowind fanatics a few more reasons to dust off their character, and at the discount price, it offers a great chance for those whom may not have played it to jump right in.
  15. A little spit shine here and there could never hurt, but GOTY has really won me over... all over again.
  16. The deep storyline and character development system, seemingly endless quests, and miles of detailed, highly interactive locations to explore all amount to more than 200 hours of gameplay for those attempting to see it all. [Jan 2004, p.76]
  17. 85
    RPG fans who liked the open-ended gameplay and freedom of the first game will want to take a return trip-the two expansions with over 100 hours of new adventures coupled with the $30 price tag make this game one of the steals of the year.
  18. Even though Morrowind is a one player game, there is a LOT of replay value, especially now with the expansion packs. Since there are 12 different races, 21 different classes, 6 different guilds, 5 different political houses, and no "one way" to do things, the possibilities are endless, and its not likely you will play the exact same game twice.
  19. These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91]
  20. Morrowind is a great experience, especially for those that don't like being told what to do and where to go. It's a personal experience that makes you feel as though you're the only person in the world that matters. And isn't that what really matters?
  21. The new content of Tribunal and Bloodmoon are well worth the price of admission, even if the core gameplay hasn't changed in any way.
  22. 80
    Morrowind is still the most ambitious single-player RPG ever created. You will get lost in this game if you let its spell take effect over you, and no matter how many times you say "Aaagghh, why did the game do that to me?!!", you'll end up coming back again after you've chilled out a bit.
  23. Traditional console RPG fans may be intrigued by the concept but ultimately turned off by the totally open-ended gameplay style, while those coming over from the PC side of things will probably find it refreshingly familiar -- although we'd plump for the PC version if you've got a system capable of it, if only because it is, after all, a PC port.
  24. Though the individual aspects of the gameplay aren't always very satisfying in and of themselves, the sum total of all that there is to see and do in Morrowind is nothing short of remarkable.
  25. It's got an insanely high level of immersion, story depth, and character customization available. The big problem with this game has always been downtime - far too much walking around and wading through conversations. [Jan 2004, p.151]
User Score

Universal acclaim- based on 111 Ratings

User score distribution:
  1. Positive: 54 out of 59
  2. Negative: 3 out of 59
  1. Jan 24, 2011
    This game made me buy the Xbox twice. I thought I had no use of the machine then I tried this game and just had to get another Xbox because I did not have a PC that could handle this game. I was introduce to this great franchise, a game that introduced me to what a real open world game looks like. Full Review »
  2. May 21, 2012
    This review contains spoilers, click full review link to view. This is the crown jewel of all The Elder Scrolls games. No fast travel, a better armor and weapon innovatory, and no memes. you can only level up via your Major and minor skills, which is a good thing. if you don't feel like running for an hour then you can take a stride sture. a smaller map is better than what you think. means more things can happen while traveling. combat is straight forward. and the text dialog makes it so they call you by your characters' name which is better then people just calling you "Dragonborn" or in this game "Nerevarine". Full Review »
  3. Aug 5, 2011
    This is almost a perfect RPG. Morrowind is open-ended, offers hundreds of quests, plenty of story lines, and the main plot is possibly the best I have seen in any game. In true RPG fashion you start with nothing but your shirt, pants and a stolen dagger, and you might end up as a force to throttle the heavens. The world is beautiful and varied - especially for a game of its age - and there is never a shortage of places to go, dungeons to explore, items to find and people to interact with. Regardless of where you go, you will be filled with a sense of wonder, and anticipation of possible rewards.

    I would like to give Morrowind a perfect 10/10, but there are a few elements that needs to be improved upon for that (and fan-made mods have indeed been made). The most deterring aspect is combat, which severely lacks excitement, as you will find yourself chopping away with your sword or axe, smashing the same mouse button repeatedly until whatever is in your way is dead. There is no strategy to melee. Spell-casting would be fun as the spell book is far more varied than in the game's successor, Oblivion, but unfortunately you will find yourself lacking the mana pool to do prolonged combat with destructive spells and there is no mana regeneration.

    However the problems with the combat system barely deters from the overall enjoyment of the game, as the story will leave you hungering for more. Whenever you complete a quest you will want to continue unto the next one, and whenever you travel the world - which you will be doing a lot - you explore every canyon crevice hoping to find something new, which you often will.
    The expansions have equally impressive story-lines. Bloodmoon offers a new, enormous landmass to explore, but sacrifices story quality (although it is still fantastic and engaging), whereas Tribunal is confided to one large city and its sewers, but with a story rivaling that of the original. Further the difficulty of the expansions is high, making them great for characters that have already completed the main quest. Unlike Oblivion there is no scaling, and the game does not hold your hand. You can fail quests, and you can kill ANYONE, meaning a particularly malicious player can mess up his own progress, by slaughtering important NPC's. This is not a critique, but an applause, as the game lets you experience the consequences of your own actions in a believable way. The game is fantastic and once you start, you might never stop playing. Eight years after its release and I still enjoy it as much as any game I've tried since.
    Full Review »