- Publisher: Bethesda Softworks
- Release Date: Oct 31, 2003
Universal acclaim- based on 111 Ratings
Jan 24, 2011This game made me buy the Xbox twice. I thought I had no use of the machine then I tried this game and just had to get another Xbox because I did not have a PC that could handle this game. I was introduce to this great franchise, a game that introduced me to what a real open world game looks like.… Full Review »
May 21, 2012This review contains spoilers, click full review link to view. This is the crown jewel of all The Elder Scrolls games. No fast travel, a better armor and weapon innovatory, and no memes. you can only level up via your Major and minor skills, which is a good thing. if you don't feel like running for an hour then you can take a stride sture. a smaller map is better than what you think. means more things can happen while traveling. combat is straight forward. and the text dialog makes it so they call you by your characters' name which is better then people just calling you "Dragonborn" or in this game "Nerevarine".… Full Review »
Aug 5, 2011This is almost a perfect RPG. Morrowind is open-ended, offers hundreds of quests, plenty of story lines, and the main plot is possibly the best I have seen in any game. In true RPG fashion you start with nothing but your shirt, pants and a stolen dagger, and you might end up as a force to throttle the heavens. The world is beautiful and varied - especially for a game of its age - and there is never a shortage of places to go, dungeons to explore, items to find and people to interact with. Regardless of where you go, you will be filled with a sense of wonder, and anticipation of possible rewards.
I would like to give Morrowind a perfect 10/10, but there are a few elements that needs to be improved upon for that (and fan-made mods have indeed been made). The most deterring aspect is combat, which severely lacks excitement, as you will find yourself chopping away with your sword or axe, smashing the same mouse button repeatedly until whatever is in your way is dead. There is no strategy to melee. Spell-casting would be fun as the spell book is far more varied than in the game's successor, Oblivion, but unfortunately you will find yourself lacking the mana pool to do prolonged combat with destructive spells and there is no mana regeneration.
However the problems with the combat system barely deters from the overall enjoyment of the game, as the story will leave you hungering for more. Whenever you complete a quest you will want to continue unto the next one, and whenever you travel the world - which you will be doing a lot - you explore every canyon crevice hoping to find something new, which you often will.
The expansions have equally impressive story-lines. Bloodmoon offers a new, enormous landmass to explore, but sacrifices story quality (although it is still fantastic and engaging), whereas Tribunal is confided to one large city and its sewers, but with a story rivaling that of the original. Further the difficulty of the expansions is high, making them great for characters that have already completed the main quest. Unlike Oblivion there is no scaling, and the game does not hold your hand. You can fail quests, and you can kill ANYONE, meaning a particularly malicious player can mess up his own progress, by slaughtering important NPC's. This is not a critique, but an applause, as the game lets you experience the consequences of your own actions in a believable way. The game is fantastic and once you start, you might never stop playing. Eight years after its release and I still enjoy it as much as any game I've tried since.… Full Review »