Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 32 out of 34
  2. Negative: 0 out of 34
Buy On
  1. A staggering epic, it almost hurts the brain to think of the effort it would have taken to produce Morrowind...Completing Morrowind is like earning a degree in gaming.
  2. A dream come true for those who didn't think it was possible for a console title to approach the level of depth found in a PC role-playing game.
  3. After "finishing" Morrowind, I'm left wordless to describe the experience...This game is about as linear as a bowl of spaghetti.
  4. Good old freedom; it is indeed a gaming virtue, and Morrowind provides an amazingly lush fantasy playground to exercise that liberty in.
  5. Electronic Gaming Monthly
    This is as close as a console RPG has come to pen-and-paper games like "D&D": deep, non-linear and H-U-G-E, with more characters, towns and dungeons than you can imagine. [August 2002, p.134]
  6. Game Informer
    While Xbox is essentially PC junior, the monotony of Morrowmind may be a little much for console gamers to bear. [July 2002, p.86]
  7. Even with the pending release of Bioware titles on the Xbox, I see very few titles that are going to approach the scope, grandeur and majesty that this one is able to exude so naturally.
  8. But it's not just big, folks - it's really, really, REALLY big. Like an estimated 600 hours of gameplay big. Like so big, you could play the game for solid weeks and barely see half of the world. And thankfully, it's also darn good.
  9. 80
    This ain't no Final Fantasy where you are told who to be and where to go, this is real role playing.
  10. 100
    An ungodly huge, ambitious, daunting, free time–consuming vortex of RPG goodness.
  11. The game has more freedom and options than any game I have played, but this also comes at a cost of containing several minor and some major glitches.
  12. If you're a hard-core RPG fan and looking for a game that doesn't lead you by the nose like Final Fantasy then Morrowind is the game for you.
  13. Morrowind will please both serious role-playing fans as well as anyone looking for a technically stunning adventure that will hold their attention longer than your average hack-and-slash title. This is the good stuff.
  14. It's a beautiful-looking, sprawling, and completely open-ended game that allows you to play pretty much however you like as long as you're willing to fill in a few blanks using your imagination.
  15. 85
    Despite a few minor issues, Morrowind manages to shine on the Xbox. It is the first game to truly bring a wide-open role-playing experience to the console.
  16. The soundtrack and the effects (towns are deadly quiet) are a missed opportunity, with the occasional repetitive dialogue heightening the failure to grasp what could have been achieved.
  17. If there is one word that best describes this game, it would be depth. Morrowind has a terrific storyline, enough quests to keep players busy for a long, long time, and exceptional environments.
  18. One of the most expansive titles ever made.
  19. GMR Magazine
    An exhaustive open-ended RPG that essentially allows you to make it up as you go along, with hundreds of people to talk to. [Feb 2003, p.95]
  20. 94
    If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.
  21. A wonderfully huge experience that will take dedicated gamers some time to finish. And with all of the options available, no two trips through the game will be the same.
  22. But trying to separate myself from how much fun the game is and looking at it objectively reminds me that the game is still technically flawed, and thus far from perfect.
  23. netjak
    There's easily over 100 hours of gaming here if you choose. A well designed piece of software and one of the best I've played in a long time.
  24. Official Xbox Magazine
    The Xbox equivalent of "War & Peace." [August 2002, p.77]
  25. 86
    There were moments where I was swept up in its brilliance and the open-ended design. Then there were moments where I was so sick of doing yet another variation of one of the game's three standard fetch quests that I wanted to cry. In the end, the positives outweighed the negatives.
  26. The fact that the game is just so massive brings warm feelings to my heart. The character interaction in the game, joined with an amazing guild system and easy to menus and controls will allow you to get deeply involved.
  27. It was slightly disappointing to see the visuals downgraded and no real thought into the conversion.
  28. Although battles and conversations make up a big part of the gameplay, aimless wondering makes up even more.
  29. 90
    Truly is a masterpiece. Gameplay, visuals, music, and replay are divine. The game offers you freedom like none other.
  30. Social lives, girl friends, school, work; they'll all be damned when Morrowind's crack-laced disk of love is put into your big black box. It has consumed me, and it will consume you!
  31. Xbox Nation Magazine
    Ultimately, Morrowind's biggest selling point - its expansive scope - is also its undoing.[Fall 2002, p.112]
  32. Character designs are notably generic and boxy. Animation is quite stiff and the sluggish framerate does nothing to help matters. On the plus side, the environments are absolutely massive, and exhibit plenty of variety, creating a cohesive and believable alternate universe.
  33. When I first bought the game, the worker at EBGames said, "You better have some time to spare." Here I am over a year later, still learning new things about a truly remarkable game.
  34. 90
    There's never really been a console game like this one – it's an oddity, and most people would be well advised to investigate its possibilities further before picking it up...Morrowind isn't for everyone, but those it grabs will be hooked for good.

Awards & Rankings

#2 Most Discussed Xbox Game of 2002
#5 Most Shared Xbox Game of 2002
User Score

Generally favorable reviews- based on 123 Ratings

User score distribution:
  1. Negative: 12 out of 123
  1. Mar 2, 2012
    Started playing this game about six years ago and I still play it to this day. It's simply the best fantasy RPG in existence and it topsStarted playing this game about six years ago and I still play it to this day. It's simply the best fantasy RPG in existence and it tops Skryim, Oblivion, and Fallout 3. Its beautiful landscape, style, and gameplay will affect you like no other game ever has. The Elder Scrolls III: Morrowind is the greatest game ever to be released. Full Review »
  2. Apr 10, 2013
    The first time I played this game I absolutely hated it. It was too big the combat was clunky and I never had an idea of what I was supposedThe first time I played this game I absolutely hated it. It was too big the combat was clunky and I never had an idea of what I was supposed to do. I managed to stick with it and once I figured out what to do and how to fight and how leveling works, this game turned from unpleasant to incredible. I have been playing the same character since October 2009 and every 3 or so months i will plug it in and play through a quest-line, with over 200 hours long and many more quest-lines to go I will be playing this character for many more years to come. Full Review »
  3. MattF.
    Jun 7, 2005
    Great game, hours of game play, and never ending which is great.