Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 4 out of 34
  2. Negative: 1 out of 34
Buy On
  1. Official Xbox Magazine
    Desite this strictly linear gameplay, there are still times when you'll be confused as to what you're supposed to do next. That just doesn't equal a fun gaming experience by any stretch of the imagination. [Jan 2005, p.82]
  2. If you liked the movie, you'll probably like the game, as it's a near-perfect blend of classic gameplay with the production values and design of the film.
  3. It doesn't really expand on the story but there is a nice diversity of gameplay and specific playing styles based on the characters and their levels.
  4. 75
    The game however takes a mere 8-10 hours to beat for the average gamer, and Xbox Live extras only include one more downloadable level.
  5. The overall look of the movie was transferred over well, but the wacky controls and the repetitive gameplay hold this title back.
  6. An overall average enjoyable experience ' a little more enjoyable if you enjoyed the film and are in the pre-teen demographic.
  7. 70
    From start to finish, the game only took me just over eight hours to beat. And while there are some cool extras on the disc that can be unlocked, I still felt like the game was light on content.
  8. A pretty good platform game, but it really offers nothing new to the market.
  9. Definitely aimed at the younger audiences, The Incredibles is an adequate but unremarkable action game on its own. The license certainly does help thanks to Pixar's unique charm and the game includes a variety of movie footage and trailers to please fans of the film.
  10. 70
    A flawed attempt at mimicking the movie. The presentation is spot on and the characterization is fantastic.
  11. For Xbox users, you get additional Battle Mode maps and you have the advantage of having your friends know when you are on the game.
  12. Offers a decent, if brief bit of fun. True, the controls could have benefited from quite a bit more conditioning in the QA department and unfortunately, there's absolutely nothing to make the core gameplay stand out from the crowd of way too similar platformers.
  13. So the younger gamer may want to play it over and over or simply choose one of his favorite levels and go at it again. On the other hand, for me, there is no replay value whatsoever.
  14. A title that doesn't try to do anything new and different in the action/platformer realm, but it does manage to capture some of the spirit and whimsy of the movie it is based on.
  15. With poor controls, frustrating level design and weak enemy AI, the game just doesn't live up to the promise of the concept.
  16. 65
    It nails the feel of the movie and boasts varied gameplay, not to mention features damn funny voiceovers. Unfortunately, sloppy control and tired gameplay muddles the experience.
  17. The camera is fine, the control system good and (like the film it follows) at no point does it patronise the audience. In other words there are no coins to collect here.
  18. Game Informer
    I might have recommended this simplistic formula for younger gamers except for the fact that encounters with Omnidroid are some of the most tedious and unforgiving bouts I've ever fought. [Jan 2005, p.118]
  19. Seems to take for granted that because it is aimed squarely at kids, it doesn't have to bother being very good. That's a shame. Given such great source material, they had the potential to create an awesome game but fell short.
  20. Electronic Gaming Monthly
    The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]
  21. The game doesn't buck the trend of mediocrity, offering a fairly unremarkable experience that puts you through the motions of the film's plot without capturing any of its essence.
  22. Poor game design has produced a very repetitive, unbalanced and lacklustre gaming experience.
  23. GMR Magazine
    A competent and, at times, genuinely fun platformer, but it will have to rely heavily on its license for a successful run. [Feb 2005, p.99]
  24. AceGamez
    The gameplay is rarely exciting, quite repetitive and often very frustrating; never a good combination.
  25. It's just really disappointing if you ask me. You have a movie in which has a concept that you would think could be golden, but the execution just seems rushed.
  26. An average tie-in that's not without its merits, and one that will appeal to fans of the film and a younger audience. Jaded older gamers however will find very little to sustain your interest.
  27. 60
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
  28. 60
    A decent game to play if you're obsessed with the adventures of the family Parr, but it could have used a lot more polish and whimsy where it counts.
  29. It's got some good ideas, and some of the level designs are outstanding, but the game's controls never really come together like they should, and some frustrating factors come into play, making The Incredibles a lackluster superhero adventure.
  30. Xbox Nation Magazine
    There's the sense that the grandiose has just gone average, the superhero equivalent of the Justice League of America battling a jaywalker. [Jan 2005, p.86]
  31. There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
  32. As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.
  33. 40
    The greatest crime depicted in the game isn't Syndrome's machinations, but the speed with which the lame design renders dull action out of such cool characters.

Awards & Rankings

#45 Most Shared Xbox Game of 2004

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