They do have some patchwork to do as far as menu interface and Lobby environment go, but as a friend remarked to me recently, "we don't buy games for their interface, we buy them for their gameplay", and gameplay is where Ubisoft's talents have shined brightest.
"Ghost Recon" was not a bad game but what Red Storm have done this time around is definitely more action packed and the online play really tops it all off to make Ghost Recon 2 one of the best tactical shooters of the year, if not the best.
The gameplay this time around is much more refined, and even more mainstream one could argue, in an effort to appeal to a broader range of gamers. The missions are much more hectic, intense and dynamic.
The Lone Wolf mode is inspired and using technology that won't be in the field for another six years is pretty exciting. The camera gun will be your new favorite toy and Ghost Recon 2 may just become your favorite third-person shooter on Xbox.
While the interface between you and your squad has been simplified it streamlines the process and therefore requires less jumping out of the action to control your team and makes the game more accessible to new players.