• Publisher: Ubisoft
  • Release Date: Mar 14, 2006
Tom Clancy's Rainbow Six Critical Hour Image
Metascore
54

Mixed or average reviews - based on 10 Critics

User Score
3.6

Generally unfavorable reviews- based on 13 Ratings

Summary: This latest chapter marks the return to the franchise's roots by reintroducing the deeply strategic and tactical gameplay synonymous with the Rainbow Six name, while incorporating classic in-game elements such as vintage maps and weapons, all rebuilt using today's technology. Rainbow Six Critical Hour's storyline bids on nostalgia as John Clark retires and passes the torch to Ding Chavez. Chosen by fans, eight single-player missions from the original Rainbow Six and Rogue Spear games return, revamped with today's technology. Return to tactical gameplay: Through slower pacing and an enhanced combat model, strategic planning is the central element of gameplay. Advanced combat model: Choose your steps wisely as your actions could mean the difference between life and death. Weapon accuracy is affected by in-game maneuvers and events such as running, crouching, standing still or firing while injured. Rainbow Six Critical Hour comes equipped with a superior multiplayer experience, including the revolutionary Persistent Elite Creation (P.E.C.) mode, as well as the new and innovative Assassin and Free-for-All modes. Close-quarter battles: Maps in narrow corridors with non-linear level design challenge even the most tactical of gamers, increasing the importance of the infamous one-shot kill. From Idaho to Venice, Mexico City to Siberia, team Rainbow travels the world to serve and protect the innocent from terrorist threats.
Rating: M
Developer: Ubisoft Quebec
Genre(s): Tactical Shooters
Number of Players:1-16 Players
ESRB Descriptors:Blood, Language, Violence
Sound:Dolby Digital 5.1
Offline Modes:Cooperative
Connectivity:System Link
Special Controllers:Microphone
Online Modes:Competitive, Cooperative, Team Oriented
Number of Online Players:16 Players Online
Split Screen Offline Players:4 Players
Split Screen Online Players:4 Players
Cast Credit
Mario Brodeur Technical Director
Stephane Labrecque Lead Artist
Marc Tardif Modeler And HUD
Nathalie Marineau Texture Artist
Martin Lauzier Coordonator/ Associate Producer
Francois Paradis Level Designer
Hugo Giard Level Designer
Maxime Brisson Level Designer
Pierre Fortin Programmer
Stephane Brillant Programmer
Martin Lambert Programmer
Mathieu Belanger Programmer
Franc Hauselmann Lead Programmer
Marc Dubreuil Programmer
Patrice lamarche Data Manager
Raymond Samson Programmer
Sebastien Daigneault Programmer
Dominic Gladu-Despatis Level Artist
Annie Dumais Texture Artist
Jerome Guertin Texture Artist
Louis Lemieux Level Artist
Patrick Lessard Texture Artist
Pablo Toscano Animator
Jean-Benoit Lachance Texture Artist
Yanick Picke Game Designer
Patrice Levesque Level Design
Yves Breton Sound Integrator
Yves Breton Sound Integrator And Designer
Alexandre Gouvea Animator
Alexandre Martel Lead Tester
Luc Doucet Modeler
Dominic Poirier Texture Artist
Frank Hauselmann Lead Programmer
Geatan Richard Producer
Guy Parent Texture Artist
Luc Begin Modeler
Louis Rouleau Level Artist
Jean-Noe Morrisette Programmer
Jimmy Lepage Modeler
Jonathan Veillette Level Artist
Julien Tremblay Level Designer
Marc-Andre Jutras Level Designer
Martin Mactaggart Data Manager
Mathieu Boudreau Modeleur
Olivier Monsenego Programmer
Olivier Powell-Blouin Modeler
Philippe Cantin Programmer
Roland Levesque Level Designer
Stephane Cote Art Director
Stephane Fortier Sound Integrator And Designer
Stephanie Rouleau Menus And HUD
Steve Godbout Programmer
Sylvain Royal Programmer
Thierry Dansereau Level Artist
Yannick Lemelin Level Designer
Yannick Piche Game Designer
Designer/Producer/Programmer credits provided by GameFAQs.
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