Tom Clancy's Splinter Cell Xbox


Universal acclaim - based on 46 Critics

Critic score distribution:
  1. Positive: 46 out of 46
  2. Mixed: 0 out of 46
  3. Negative: 0 out of 46
Buy On
  1. The story line is based on real-world politics, making the missions seem even more daring. This is one of the few games to elicit a feeling of suspense without resorting to shock techniques found in survival horror titles like "Resident Evil."
  2. GMR Magazine
    Awesome in ways this space doesn't allow us to describe. [Feb 2003]
  3. But you’ll also love Splinter Cell for being a challenge in an age when videogames have all the interaction of a fairground ride.
  4. To its very core, the game always goes for realism in a way that leaves "Metal Gear Solid" feeling extremely arcade like in comparison. [XGamer]
  5. Electronic Gaming Monthly
    A graphical powerhouse... My only gripe: Some levels are outrageously difficult. [Jan 2003, p.206]
  6. For everything it gets fantastically right, it has an inherent level of frustration contained within that made me reach the limits of my patience.
  7. The sounds of the environment is what matters. The other characters in the game even the ruffling of your pants in the wind. This game is a treat to experience in 5.1 or in the headphones.
  8. AI is very hit or miss but because this game is more dependant on your actions rather than your enemies, it becomes serviceable in the end.
  9. Game Informer
    The ultimate outcome of Splinter's perhaps overzealous mission structure is a common one: Eery level increasingly becomes a lesson in trial and error. [Jan 2003, p.104]
  10. A great game on its own merits, and it offers a slick and rewardingly suspenseful gameplay experience that's sometimes reduced to frustrating bouts of trial and error.
  11. Despite a few surprising shortcomings, most notably the save system, Splinter Cell delivers with the impact of a postcard from Hell.
  12. There are too few save spots and even those are in inopportune locations.
  13. 84
    If ever there was a game to show off the Xbox, this is it.
  14. Xbox Nation Magazine
    It's somewhat ironic that Cell's Clancy-approved storyline is the game's weakest point; instead of propelling the player towards a heady climax, Cell's plot putts along leisurely, lacking a narrative hook or an engaging protagonist to keep us amused. [Winter 2002, p.82]
  15. My surroundings are resplendent, yet my path to success lies in shrouding them with darkness. It seems strange that this wonderful Technicolor world is muted by the black-and-white night vision spectacles I view them with.
  16. This is a very linear game, and... one can't but feel it's a wasted opportunity to limit the player's freedom in choosing how to approach a situation.

Awards & Rankings

#1 Most Discussed Xbox Game of 2002
#1 Most Shared Xbox Game of 2002
User Score

Generally favorable reviews- based on 113 Ratings

User score distribution:
  1. Positive: 55 out of 65
  2. Negative: 4 out of 65
  1. JeremyC.
    Nov 17, 2003
    Very nice graphics and an excellent idea for a game. But it stops there. First of all all the levels are ridiculously linear, and this is Very nice graphics and an excellent idea for a game. But it stops there. First of all all the levels are ridiculously linear, and this is meant to be a stealth game? This game is full of try, die, and load again. It got very frustrating having to do the same things over and over again just to get killed in the same place. The A.I. is ridiculous. Sometimes you stand practically in broad daylight and they don't see you, other times when it is pitched dark they turn and put a bullet through your head. One time i had a gun to one guys head, i aimed at his comrade, over the guys shoulder, who began firing with an ak-47 at full blast I fell back dead while the guy i was using as a human shield walked away. Also it seems that if you throw a grenade at a group of guys if they notice it then it does no damage. More then a dozen times i saw a group of three or four guys so i threw a grenade they say 'GRENADE' and it blows up in their faces but they aren't hurt. Also this game is stuck in the middle of two worlds. I wish they had either made it more stealthy where their is very little action or else more SWAT like with infiltration and assassination. As is, it is ridiculous, in one mission you sneak through the entire level only to be confronted at the end by having to fend off an attack of over ten well armed guys while you are stuck with Mr. Cantaim Sam and his pathetic weaponry. Meanwhile three American soldiers stand at the back and wait for you to finish. The objectives and missions were more suited for an RPG or FPS, Splinter Cell needs to get some better designed levels and AI. Full Review »
  2. JeffM.
    Dec 8, 2004
    This game rocks it changed the way I look at stealth gaming and I still have yet to play Pandora Tomorow but I know it will be good.
  3. Mark
    Jul 14, 2004
    I dont know what is so amazing in this game. I think Splinter Cell is good game, but not so good what everybody say.