User Score
8.4

Generally favorable reviews- based on 109 Ratings

User score distribution:
  1. Positive: 95 out of 109
  2. Negative: 11 out of 109

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  1. RonaldA.
    May 24, 2003
    0
    not one off the best games. it has so many faults you can discover. i am not impressed by the leveldesign, one straight line. you may have different ways off solving a problem, but it is still the same road, same guard, same challenge. the AI is stupid. sometimes they dont even see you when they are near you, and the stealth meter is at the quarter off the leftside. they can notice me not one off the best games. it has so many faults you can discover. i am not impressed by the leveldesign, one straight line. you may have different ways off solving a problem, but it is still the same road, same guard, same challenge. the AI is stupid. sometimes they dont even see you when they are near you, and the stealth meter is at the quarter off the leftside. they can notice me from a distance, but when they are near me they wont notice you. the guards go trough walls when you hide the bodys off them, the weapon off them sticks out off the door, even when you are also aiming and walk to a wall, your weapon goes trough it. when a guard notices you, and i knock him out before he shoots, the other guards come running to you while they are a mile away. and sometimes (this is rarely) a guard aims at you, and does not shoot, not walk, just stands still. so i walk to him slowly, walk behind him and knock him out. and the alarm system is stupid. if the alarms goes this much, the game is over. what happens then when the alarms goes this much, i sometimes activate the alarms 3 times, and the levelchallenge is still the same. i shoot a light before a guards eye and this is what happens: it happens infront of him and says, how the h#ll? curious? or they notice you, while i am hidden in a shadow on an roof. there is an level where i cant kill a single guy so this is what happens: i am on a roof, a guard notices me, but i hide, so what does the guard do: throw grenades, but the grenades bounce back, so they are caught in the explosion (and lambert says: what in godnames are you doing fisher? i did not do anything!) i see a dog with a guard. i shoot the dog, but the guard does not care, i killed it infront off him, and he walks as there is nothing happenend. the split jump is cool, but you can use it at 3 USEFUL places. also the guards dont take bodydamage. when i shoot his arm so that he cannot shoot, or his leg so that he cannot walk, nothing like that. you have the searchlights in some levels, i shoot the guard that is infront off the spotlight and i walk in the spotlight the alarm goes off, but there is no guard infront off it. and you cant shoot the spotlight, and you cant shoot every light. there where lights i wanted to shoot, but it could not be shot. and the graphics then, cool lighting/shadow effects, no denying. but look at the environments, so boring, it does not have lost off detail. and sam fisher, sometimes the camera would zoom in at fisher, he has a bit blocky face, and his ears are blocky. and the muscles are painted, not separate textures. the muscles just stay the same, even if you climb a pipe. you should see the muscles pump up when you are doing a hard activity (now you may say that not other games have that such thing, but look at mgs, it does have such a thing). by the way, his arms has a strange form. there is an area where i shoot all the lights, and there a 3 guards. it is totally dark, they cant see anything. so i grab a guy from behind, and walk to a guard, and he knows that i am taking him hostage, but it could be your comrade, so why is he aiming at me. and if i aim at him with the guard hostage, he hits me right away, how can you aim at the dark so perfect? also in the last level, you have to take a guy hostage, so you can use him to open the vault, i just gave him a elbow, he is knocked out, but it is game over. lambert says to you: what did you fisher? fisher: i killed him. with one elbow in his face, but the guards can not be killed. the rain effects then, they should leave that out. it is bothersome to the gameplay! when i aim with my weapon, the camera comes right behind your back and you can notice that the rain is going trough you. so realistic. in a shootout, the guards stay at one place most off the times. they are scripted to stay there, shoot, duck. they dont move from their places to other places. i could go on, but this enough. way to overrated splinter cell. Expand
  2. D.N.
    Nov 21, 2002
    4
    Poor controls, bad camera add up to a frustrating experience. Excellent graphics though.
  3. SimonA.
    Dec 16, 2003
    1
    Without doubt the greatest load of rubbish ever made for the xbox.
  4. BenardB.
    Apr 28, 2003
    0
    This game sucks!!
Metascore
93

Universal acclaim - based on 46 Critics

Critic score distribution:
  1. Positive: 46 out of 46
  2. Mixed: 0 out of 46
  3. Negative: 0 out of 46
  1. 84
    If ever there was a game to show off the Xbox, this is it.
  2. This is a very linear game, and... one can't but feel it's a wasted opportunity to limit the player's freedom in choosing how to approach a situation.
  3. 100
    Realistic scenarios in realistic environments add to Splinter Cell’s tantalizing world of covert operations. With a strong overall package of incredible features, the stealth/action genre has a new hero.