Metascore
77

Generally favorable reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 31 out of 48
  2. Negative: 2 out of 48
  1. The shooting control takes some getting used to, but stick with it and you’ll advance through a solid plot laced with a meaty hip-hop soundtrack, celebrity voices, and…drumroll…a playable Snoop Dogg! You’ll never need MapQuest in L.A. again.
  2. Make no mistake about it, this game does not trounce, destroy, walk all over, or replace "Grand Theft Auto." It is a better game though, as it is more refined and makes a nice addition for those who like the genre and are looking for more.
  3. Delivers its own brand of addictive free-roaming fun that’s just too clever and entertaining to put down. You’ll spend hours just going through the massive environments looking for crimes to solve and mayhem to cause yourself.
  4. 93
    Delivers its own brand of addictive free-roaming fun that’s just too clever and entertaining to put down. You’ll spend hours just going through the massive environments looking for crimes to solve and mayhem to cause yourself.
  5. The city map that you will drive is huge. It's not just Downtown LA, but also runs you through Hollywood, Century City, Bel Air, Beverly Hills, and points in between. The city is also almost exact to scale, complete with landmarks and the entire city street grid.
  6. 92
    The city map that you will drive is huge. It's not just Downtown LA, but also runs you through Hollywood, Century City, Bel Air, Beverly Hills, and points in between. The city is also almost exact to scale, complete with landmarks and the entire city street grid.
  7. 90
    The greatest strength of this Luxoflux game however is the integration of story and layers of game design into one cohesive package that's makes the whole thing flow more like an interactive movie than anything.
  8. 90
    The greatest strength of this Luxoflux game however is the integration of story and layers of game design into one cohesive package that's makes the whole thing flow more like an interactive movie than anything.
  9. If repetitive slaughtering of the innocent by punching a few buttons is what you're looking for, then True Crime isn't the title for you. But you other guys really can't go wrong if you're looking for an action/adventure with riveting, twisting, non-linear storyline, advanced move sets, solid graphics, and a sweet audio track.
  10. If repetitive slaughtering of the innocent by punching a few buttons is what you're looking for, then True Crime isn't the title for you. But you other guys really can't go wrong if you're looking for an action/adventure with riveting, twisting, non-linear storyline, advanced move sets, solid graphics, and a sweet audio track.
  11. One of the most entertaining games I've played in a long time. It has a ton of injoke humor, action, car chases, explosions, violence, adult situations and language - it's what adult videogames are all about.
  12. There's no denying that True Crime is really just "Grand Theft Auto" in a police uniform and a badge, but delve deeper than that and it soon becomes apparent that at its core lies a much better game.
  13. Striking a balance between cinematic, story-based gaming and free-roaming fun is harder than most people realize, and True Crime manages to pull it off in a way that brings excitement, challenge, and even a few laughs here and there (some of the voice work, particularly that of one Mr. Walken, is priceless).
  14. This version of L.A. is a living, breathing city where your actions have a direct bearing on immediate events and could even impact the story much further than you can possibly imagine.
  15. Lacks the one element that really made "GTA" the phenomemon it is: It's just not cool. [Jan 2004, p.150]
  16. 85
    Too bad it's so short, but there's plenty to do in the city of L.A. once the story is over.
  17. I think if Luxoflux could have tightened the controls, eliminated the stupid one-liners done over and over by Nick, had a more varied soundtrack and made the game a tad bit more involving for the player they really could have had a home run here.
  18. It's a strong, individual game and when the dust settles it'll undoubtedly be in with a shout for action title of the year. I just wish there was more of it.
  19. The Karma system, the skill training mode and the branching storylines offered promise for what could’ve established the new standard for action titles. Unfortunately, graphical glitches, fighting issues and a breakdown with the plotline feature tarnish the game from truly being stellar.
  20. But undeniably, Luxoflux have delivered BIG on their biggest undertaking to date, and have thus elevated True Crime: Streets of LA to sequel-worthy status.
  21. 80
    But undeniably, Luxoflux have delivered BIG on their biggest undertaking to date, and have thus elevated True Crime: Streets of LA to sequel-worthy status.
  22. Savvy gamers can also unlock Snoop Dogg as a playable character.
  23. Despite gameplay bordering on being shallow, True Crime is still very worthwhile of your time because of the experience of brings. It’s a Hollywood cop movie where you’re in the driver’s seat, and it has the acting to back you up.
  24. 80
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
  25. 80
    A solid game that manages to be more than just a "GTA" clone. It was clearly rushed, however, and the numerous bugs and glitches drag it down to a great degree.
  26. True Crime is, thankfully, not a total failure, although one does get the impression that with more development time and more polish to individual aspects (aside from the impressive driving sections), the game could’ve been a masterwork.
  27. Rough edges aside, True Crime: Streets of L.A. is a fairly strong entry into the action game genre, worthy of at least a rental for action fans.
  28. The graphics need work and the fighting system needs an overhaul and don't forget to make the challengers a little tougher to beat. Also curb the cheesy one-liners.
  29. 75
    What does this action game packed with guns, cars and crooks have that "Vice City" doesn't? The voice talent of Christopher Walken and Gary Oldman as characters, for one thing. [Oct 2003, p.37]
  30. 75
    Instead of the perfect, mind-blowing game it should have been, True Crime ends up being an unacceptably flawed title. If you've got infinite patience for random crashes and sloppy graphics, go ahead and pick this one up.
  31. The game tries to be everything for everyone by offering a great variety of gameplay styles, but doesn’t quite succeed at any of them. Each facet of the game has minor issues that hurt an otherwise enjoyable experience.
  32. Bits such as the fighting engine can be fun even though it is probably the most flawed aspect of the entire game, though when fighting the tougher enemies in the game those flaws are quickly frustrating, to the point of some people returning the game.
  33. Lacks polish and, in some cases, feels unfinished. It makes decent attempts with its different styles of gameplay, but none of them are particularly well done, and the game's storyline doesn't tie them together in a satisfying way.
  34. It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
  35. As a place, Los Angeles simply isn't as much fun as Liberty or Vice. Too much of this silicon LA exists simply because the designers wanted to show that it could be done rather than because it serves any gameplay purpose. [Christmas 2003, p.107]
  36. 70
    As a place, Los Angeles simply isn't as much fun as Liberty or Vice. Too much of this silicon LA exists simply because the designers wanted to show that it could be done rather than because it serves any gameplay purpose. [Christmas 2003, p.107]
  37. The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos. There's a clever fight in which you shove your opponent into a fiery stove, but that's the only strategic scrap.
  38. 70
    The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos. There's a clever fight in which you shove your opponent into a fiery stove, but that's the only strategic scrap.
  39. 70
    I found the driving parts lacking and dull – the shooting wasn’t as refined as it could be, though it was a step above the driving elements.
  40. The heart of Crime's problems: the driving is OK, but the shooting interface manages to be worse than "GTA's"... You'll spend more time in L.A. frustrated than having fun. [Jan 2004, p.64]
  41. The True Crime universe feels emotionally and psychologically barren - and, therefore, inconsequential. [Mar 2004, p.76]
  42. The True Crime universe feels emotionally and psychologically barren - and, therefore, inconsequential. [Mar 2004, p.76]
  43. Possibly the biggest disappointment of the year. What could have been this year's "Grand Theft Auto: Vice City" turns out to be a shoddily executed, clumsy and unrewarding experience.
  44. Maybe the problem is True Crime tries too hard to be all things to all people, and in the process, neglects to do anything especially well.
  45. Despite the unnatural and unexplained control system, some graphical anomalies and downright terrible voice acting, True Crime: Streets of LA does manage to expand upon the open-ended style of Grand Theft Auto and others like it in some considerable ways. It’s a shame that the complex default control setup and strange camera behavior give such a negative first impression.
  46. Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]
  47. Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]
  48. 40
    Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]

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