• Publisher: Atari
  • Release Date: Sep 24, 2002

Generally favorable reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 24 out of 29
  2. Negative: 0 out of 29
  1. It is online gaming at it's best, and nothing really compares. You can single handedly blow away your enemies, team up, or whatever, it's up to you.
  2. Some obvious effort was put into the AI with enemies doing more than just the given "stand and fire." Often you'll see them working as a team or running when out gunned.
  3. 92
    The game is flat out fun like a good online shooter should be, it's as simple as that.
  4. There's nothing quite like training your crosshairs on a friend's head, squeezing the trigger, and watching all sorts of brain matter becoming wall decorations, and the multiplayer mode quenches this thirst like ice cold lemonade on a sticky summer afternoon.
  5. It's strange but there is something even more satisfying about capping a stranger on Live than there is killing a friend sat next to you.
  6. A game that makes you feel like you're sucking on a IV drip that's pumping adrenalin.
  7. I was encaptured by this game right from the start and I haven't put it down since I received my copy.
  8. Regardless of whether you're online or off, split-screen or undivided, the game looks fantastic.
  9. Surprisingly, Digital Extremes has managed to make this game anything but boring. After every match you just want to try to do better.
  10. The controller simply lacks the precision to effectively transform a dodge into a flip, and then nail the enemy. [Jan 2003, p.110]
  11. Once the poor bot AI is replaced by human players, the game instantly becomes more challenging and thrilling.
  12. Making the experience unbelievably rapturous is the Xbox Live headset communicator.

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