Wallace & Gromit: Curse of the Were-Rabbit Xbox


Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 6 out of 20
  2. Negative: 0 out of 20
Buy On
  1. If tag-team action/platforming is what you're after, then Wallace & Gromit: Curse of the Were-Rabbit is an excellent choice.
  2. Wallace & Gromit: Curse of the Were-Rabbit isn't a bad game by any means, but it brings nothing new to the genre.
  3. AceGamez
    It is like a beautifully handmade plasticine set with cameras lined up, musical and vocal talent at the ready - and then Arnold Schwarzenegger stands on it, comes up with a cheesy one-liner and ruins the whole experience.
  4. A slightly suspect tempo and structure of the game leaves it feeling less enthralling then it could have been, whilst repetition sinks in to ensure this is one game best played in short burst; however these are small complaints over what is a thoroughly entertaining adaptation of a hilarious film.
  5. Game Informer
    Not brilliant, but it's a competent licensed title that should appeal to hardcore W&G fans. [Nov 2005, p.149]
  6. Play Magazine
    A delightful movie game that's sure to satisfy. [Nov p.92]
  7. The gameplay is not the most involved or varied we've ever seen, but as far as movie tie-in's go it's one of the best.
  8. The game looks and sound great. The town has great detail and an elaborate layout that makes each new place look different but still seem to be part of the same setting.
  9. In the end, W & G does what it set out to do, and in that, respect is a very solid title.
  10. Frustrating, when things like camera angles get in your way the game starts to loose any fun that you may have been having.
  11. It's a good effort, but it's just not worth more than bargain bin prices.
  12. The cute claymation couple look and sound pretty good in this mission-based platformer, but the gameplay isn't all that compelling.
  13. Official Xbox Magazine
    If you don't know what a BunGun is already, then Were-Rabbit is best left to the big screen rather than the small. [Holiday 2005, p.68]
  14. There are simply too many characters to remember, too many quests to keep track of and too many different devices and combat moves to simply remember them all.

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