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How Metascores Are Calculated
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Recreate the most exciting elements of the Saiyan-Cell Games Sagas, and experience all-new elements from the show that have never been seen before. It is a journey worthy of a Saiyan. Features action/adventure style gameplay; Six playable heroes, including Goku, Gohan, and Piccolo, complete with their Super Saiyan/Super Namek forms as appropriate; Six extended missions covering the major plot points from the Saiyan Saga through the Cell Games Saga; Fight the big Boss enemies, including Raditz, Nappa, Captain Ginyu, Frieza, and Cell; Destructible environments that can be smashed apart; Authentic DBZ combat system, including Ki attacks, smash attacks, and tactical teleporting; Numerous secret areas, unlockable characters, and never-before-seen parts of the DBZ story; Upgradeable characters; Multiple game modes including Single player Adventure mode, Arena Arcade mode, and Team-based cooperative mode. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 70
70
60
Nintendo Power
If it weren't for the boring level design and repetitious fighting, this game might have something. [June 2005, p.95]
50
Game Informer
Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
45
40
Play Magazine
I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
40
40
38
35
Richard M. gave it a10: Tom gave it a4: Gary M. gave it a10: Ryan M. gave it a4: Wesley C. gave it a10: Jordan K. gave it a5: |
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