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How Metascores Are Calculated
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In the hallways, labs and chambers of a shadowy compound, an unseen power is lurking. As a ghostly Spectral Operative, players must search for a physical body, which is mysteriously being kept alive somewhere in the enormous complex. Players won't always be alone though--as they explore, they must collect the energies of indigenous spirits to help unravel a mystery and build their own power. Some will help ... but beware, for not all the spirits are friendly. Prepare for a first-person adventure with a spectral twist! Explore the compound as a ghost, then possess more than a dozen unique character types using their weapons, equipment, skills, and even memories, to complete your goals. Possessions range from soldiers with guns to dog- and mouse-like creatures that can perform specialized physical tasks. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 88
86
82
82
BonusStage
80
80
80
80
eToychest
It is Geist's multiplayer component that manages to outshine the single player game, delivering a tremendously entertaining multiplayer experience, and fun to be had by all involved. However, after the thrill of multiplayer has passed, it is unfortunate that the single player game is not more equipped to pick up the pieces.
80
78
78
77
77
76
75
75
74
72
Pelit (Finland)
Geist is the kind of game the Gamecube needs. The idea of a wandering spirit works fantastically and is fun to play, but as a shooter Geist has nothing to offer. [Oct 2005]
71
70
70
70
70
AceGamez
I would love to be sitting here writing about how great this unique game is, but after creating such a cool concept the developers let the rest go and forgot to add the things that truly make a shooter great, like good AI, freedom of approach and a gripping story that progresses in interesting ways.
70
70
67
60
60
60
60
Game Informer
Despite a few memorable sequences, the occasional good puzzle, and some barely adequqte multiplayer modes, Geist fails in most respects. [Sept 2005, p.106]
60
60
60
60
55
Play Magazine
The game can be a murky, sloppy mess, and even when it's trying something interesting, comes off incomplete and badly implemented. [Sept 2005, p.57]
53
50
50
50
Nintendo Power
The enemies are dim-witted but manage to stay alive longer than they should thanks to awful hit detection. [Oct 2005, p.100]
50
50
GameCritics
The potential of a ghostly character capable of leaping from soldier to soldier, causing chaos in the middle of a firefight has barely been scratched, not to mention the poltergeist scenarios that could be crafted around possessing exploding lightbulbs, flying bedsheets, rattling pots and pans, or any number of other things that could be employed for the purpose of haunting.
42
40
Edge Magazine
Unfortunately, no sooner does Geist suggest it can blossom into something fresh and exciting that it’s undermined at every turn by a frustrating insistence on being nothing more than a mundane firstperson shooter. [Oct 2005, p.88]
[Anonymous] gave it a4: Christoph H. gave it an8: Kars B. gave it a9: Rick A. gave it a9: Leonardo gave it a9: Roger Keibler gave it an8: Tom Z. gave it an8: |
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