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How Metascores Are Calculated
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GAMES: Think like Bond as never before, using espionage, tactical skills, and Q-Lab gadgets to analyze every situation. Act like Bond, using your stylish physical skills, clever disguises, and bold personality to once again save the world. With every Bond moment played out before you in an all-new, third-person cinematic perspective, this action-packed adventure could only come from the world of James Bond. What would Bond do? What will you do? [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
91
90
90
90
90
90
90
90
90
AceGamez
They haven't attempted to evolve the genre too much further, but the amount of polish, style and thought that has gone into the gameplay design and dynamics really shines through and this is a classily executed game that borrows from the elite of the modern industry and does everything with real panache.
90
90
88
Nintendo Power
The third-person perspective is ideal for James Bond. The game has amazing replay value - tons of levels including unique co-op missions and multiplayer arena modes. [May 2004, p.119]
88
87
86
85
85
85
85
85
85
84
84
83
Play Magazine
The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
83
Entertainment Weekly
Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
83
Electronic Gaming Monthly
It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]
83
Computer Games Magazine
The best bond game since "Goldeneye." [June 2004, p.11]
82
81
80
78
Weekly Famitsu
8 / 8 / 7 / 8 - 31 silver [Vol 792; 20 Feb 2004]
75
72
70
50
games(TM)
With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
50
Edge Magazine
It's perhaps because the title benefits from such a high production spend
that the average design and execution becomes more pronounced. [Mar 2004, p.101]
Ryan K. gave it a10: Uter gave it an 8: Dennis van T. gave it a 10: Professor Frink gave it an 8: Devon N. gave it a 9: Joe El K. gave it a 10: |
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