![]() |
|
||||||||||||||||||||||||||||
|
How Metascores Are Calculated
|
GAMES: Pick a partner and race through wild courses as you compete in tough circuits or duke it out with power-ups and items in battle arenas. Double the fun! Each kart holds two racers who can switch places at any time. Choose from a huge cast of favorites, like: Luigi, Peach, Baby Mario, Baby Luigi, Wario and many more, and pair them up in any combination. The character in front handles the driving duties, while the character in the rear doles out damage with six different items plus eight special items that only specific characters can use. Reach new levels of frenzy with four-player mayhem, as each player controls two characters as they speed through Mushroom Kingdom courses. Place first in racing circuits to open up progressively more difficult circuits. Of course, you can have multiplayer races on any open courses or battle in arenas. Link the game with eight other players using a broadband adapter and race each other side-by-side using multiple game systems and multiple televisions! [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
100
Nintendo Power
The tracks are big, bold, colorful and widely varied...The graphics are 3-D perfection and the controls and game mechanics rival those of any GCN racing game. [Jan 2004, p.154]
100
100
100
98
97
97
96
95
95
95
95
95
93
92
91
91
Play Magazine
The look, feel, structure and incomparable Nintendo touch have been closely preserved, toyed with just enough to be labeled a substantial sequel. [Nov 2003, p.84]
91
90
90
90
Weekly Famitsu
9 / 9 / 9 / 9 - 36 platinum [Vol 778]
90
90
Gamestyle
Nicely presented (and there are no load times at all), it's packed with pure playability and has enough 'whimsical' substance to last just as long as the others. Fans of the previous games will relish the new challenges on offer, and anyone new to the series will no doubt have a whale of a time in multiplayer alone.
90
90
EuroGamer
With more battle tracks, a few more actual racetracks and four-player Grand Prix mode - and let us not forget Internet play, for those of us who will never have all the equipment to make use that tantalising LAN mode - Double Dash would almost certainly qualify for the top score. As it is, at times it's a hair's breadth away, and you're doing yourself a massive disservice if you don't race out and buy this the second it's available.
90
90
90
90
90
88
86
85
83
Entertainment Weekly
The game really shines in multiplayer competition. [19 Dec 2003, p.L2T 20]
82
80
games(TM)
As enjoyable as anything you'll play this year. The mechanics and weapons can leave something to be desired at times, but 'one more go' syndrome is seldom this acute and this is by far the game's biggest strength. [Christmas 2003, p.90]
80
NTSC-uk
If there is one thing Nintendo can be relied upon for delivering, it is the quality of track design and there is no disappointment within Mario Kart DD. Right from the start on Luigi Circuit, there is an air of simplicity and yet a multitude of hidden complexity, choice, racing line and shortcuts to choose from on the fly becomes evident over time.
80
80
80
80
Worth Playing
While its sad to say that the two character carts in Double Dash is more of a gimmick than a significant gameplay enhancement to the Mario Kart franchise, the game is certainly entertaining in its own right, though a little more polish and refinement could have lead to a spectacular game, instead of a pretty good one.
80
80
80
79
79
75
Game Revolution
75
60
Cheat Code Central
Like almost every other home made first party release for the GameCube with a few exceptions, MKDD feels like the same old thing with updated graphics and a few new innovations that unfortunately come up short.
60
50
Edge Magazine
Mario Kart isn't a racing game any more. It is a party game, and anyone buying it for anything more than frantic, foolish, social fun will grow tired of being cheated very quickly indeed. [Christmas 2003, p.98]
Jonathan Q. gave it a4: Mario Luigi gave it a10: LT B. gave it a9: Andrew C. gave it a0: Al C. gave it a0: Karl N. gave it a10: Mike A. gave it a10: |
||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||