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How Metascores Are Calculated
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Several years after disaster was narrowly averted on Dinosaur Planet, Lylat Central Command detects a new threat spreading throughout the galaxy. The Star Fox team is sent in to eradicate this growing menace, but what begins as a standard combat mission quickly takes a dramatic turn. Legendary team members Fox McCloud, Slippy Toad, Peppy Hare, and Falco Lombardi join forces to form the most formidable team in the history of this celebrated series: the Star Fox Armada! Soar through space and attack an armada of strike fighters in your Arwing. Roll over hostile terrain in a heavily-armored Landmaster Tank, or bring the hurt to the enemy on foot. Play missions solo, join the fight with up to three other players, or engage in four-player split screen battles. Play wingman to another player, riding on the wing of the Arwing or side of the Landmaster Tank, and blast enemies while the pilot controls the vehicle. Powerful weapons including automatic blasters, sniper rifles, and shoulder-launched rockets. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
87
87
84
84
Nintendo Power
It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
83
81
Gaming Target
The controls, especially the on-foot levels, seem to be a little too loose. Additionally, the interplanetary combat doesn’t capture the sense of urgency that the SNES and N64 Star Fox titles held.
80
Play Magazine
I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
80
80
80
79
78
Weekly Famitsu
8 / 8 / 7 / 8 - silver [Vol. 846]
78
77
75
75
75
75
73
73
70
70
70
70
70
70
70
70
70
Pelit (Finland)
Some aspects of gameplay are a little rough around the edges. A good choice for beginners, though. [May 05]
70
Game Informer
It's easily one of the most unique and entertaining multiplayer choices for the GameCube. [Apr 2005, p.131]
69
TotalGames.net
This entire concept is ridiculous. Why, oh why is your team so rubbish? Falco is supposed to be an 'Ace Pilot' for crying out loud. Your team is supposed to be the galaxy's last, best hope, yet they can't even shoot more than two enemies on any given level. They may as well not even be there and save us the worry.
67
66
60
60
Edge Magazine
Perhaps the saddest misunderstanding in Assault, though, is its pedestrian, linear structure. There’s nothing wrong with it, but the multiple routes and secret branches of the earlier titles bound levels into a taut, short, player-directed adventure that was always seamless and could never be fully experienced in one sitting... Without it, Assault is a jumbled, disposable thrill. [Apr 2005, p.92]
60
60
Pelaaja (Finland)
It’s a good thing that Star Fox series has returned to its space shoot ‘em up roots, but why did they have to include mediocre land-action sequences in the game? Also, some other small details, like a lack of radar or a map, only ten levels and uninspiring multiplayer elements stop this from being the truly next-gen Star Fox game since "Lylat Wars." [June 2005, p.70]
60
60
60
Cheat Code Central
There's no variety in the missions themselves. It becomes very tedious shooting at swarms of enemies. Aside from learning some defensive moves with your arwing, there is a decided lack of depth to the gameplay.
55
50
50
50
EuroGamer
50
50
42
40
games(TM)
The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
Guy ! gave it a7: me yeah gave it a7: Andrew C. gave it a5: Joshua H. gave it a0: Nessa A. gave it a9: Starfox Rox Yur Sox gave it a10: Puffy gave it a6: |
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