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How Metascores Are Calculated
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GAMES: X-wings, B-wings, speeder bikes, AT-STs, tauntauns. You'll have to master them all to save Luke, Wedge, Han, Chewie and Leia from Darth Vader and his Imperial forces in this return to the classic Star Wars trilogy. All new multiplayer modes include the entire Rogue Leader game in co-op, endurance, capture-the-base and dogfights. Cinematic realism takes you to new heights as you climb out of your cockpit to battle the Empire on foot in this sequel to the best selling Rogue Squadron series. [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
98
94
94
Nintendo Power
The flying missions are fantastic, but the on-foot portions need some work. The camera doesn't work very well and you don't have any control over it. [Dec 2003, p.140]
91
91
Play Magazine
The other big talking point of this game is the inclusion of ground missions, and again, I turn a slightly blind eye to the sloppy control and sometimes frustrating camera because these missions look good and are fun, if only because you are running around blasting Stormtroopers like you pretended to as a kid. [Nov 2003, p.68]
90
88
87
85
GameZone
83
IGN
Between a superb two-player cooperative mode -- an absolute must play, in my opinion -- a fun versus mode, and a for-the-most-part engaging single-player experience, there's a lot to do and a lot of satisfaction to be found. And I don't think Star Wars fans should ignore Rebel Strike because of a few poor on-foot missions.
82
RealGamer
The games only real faults lie in the ground missions, while they could have easily been solved with a little time from the developer and will probably annoy casual gamers they shouldnt be enough to spoil the game for real Star Wars fans who should get plenty of enjoyment out of the games missions and bonus features.
81
80
78
78
75
75
75
NintendoWorldReport
The best parts in Rebel Strike are nothing less than excellent, but the worst parts are so shamefully bad that they taint the entire experience. You cant help but play through a level like "Trials of a Jedi", set on the planet Dagobah, without wondering what the hell the developers were thinking when they decided to keep it in the game.
72
70
70
70
70
GMR Magazine
Topping off the game is the ability to go through all of RS's excellent missions in a splitscreen co-op mode with a friend. [Dec 2003, p.68]
67
67
67
66
65
Game Informer
The butchery that Factor 5 has inflicted upon this game has led to a disastrous release that will likely be remembered as one of the biggest disappointments in all of gaming. [Nov 2003, p.155]
60
60
games(TM)
Anyone who has played any of the previous Rogue Squadron titles will know what to expect from most of this title, but while its predecessors have been unadventurously solid, Rebel Strike is quite the opposite. A valiant effort with some wonderful moments but it promises more than it can deliver. [Dec 2003, p.96]
50
50
NTSC-uk
The inclusion of the entirety of the previous title, Rogue Leader, in co-operative multiplayer form is unquestionably a generous addition but, whilst great fun, it simply serves to highlight the fact that the slightly easier and less-focused missions of Rebel Strike are a step down from the earlier titles.
50
Edge Magazine
There's a prevalent fashion at the moment for games to contain a multitude of games styles, a presumption that suggests consumers have become bored of single genre games. But Rogue Squadron III exposes the lie. It's a game that tries too hard to do many things, but only manages to do a few of them well. [Dec 2003, p.92]
40
EuroGamer
Lisa B. gave it an8: Sciguy gave it an8: Joey K. gave it a5: Etienne M. gave it a3: John B. gave it a10: Joe L. gave it a10: Chris M. gave it a 6: |
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