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How Metascores Are Calculated
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Adventurers discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms. The original Monkey Ball characters of Aiai, Meemee, Gongon & Baby are back. They are joined by a host of new characters, including a Prince and Princess, who are being kept apart by a feud between their kingdoms. The couple run away to Jungle Island where they enlist the help of the Super Monkey Ball gang, to unite the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 68
NGamer UK
It tries its best, but it simply isn't good enough. Too frustrating for younger players, and too fussy and inconsiderate for anyone else. Still, if you must... [Aug 2006, p.56]
62
60
60
games(TM)
Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
60
59
58
57
55
Nintendo Power
Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
54
50
50
50
48
IGN
Super Monkey Ball games are popular today partly because of their simplistic nature. They are designed for everybody to enjoy. And yet, Super Monkey Ball Adventure throws all of this out of the window for a half-baked storyline and a hub world separated by load times and marred by technical inconsistencies.
48
Game Informer
Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
43
Electronic Gaming Monthly
Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
40
40
Edge Magazine
It’s just too hard, the physics too capricious, and the tasks too frustrating for words. [Aug 2006, p.85]
40
40
40
Christine W. gave it an8: Kevin M. gave it a2: Edward B. gave it a4: Pablo R. gave it an8: Yamayamauchiman ! gave it a6: |
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