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How Metascores Are Calculated
63
Arkanoid DS
Stars indicate the most critically-acclaimed games. |
Age of Empires: The Age of Kings boasts turn-based strategy gameplay – a first for the franchise – as players move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world. Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, or Japanese; Control special 'hero' units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special 'hero' powers affect the entire battlefield; Lead over 45 different types of units into battle -- from bowmen and monks to hand cannoneers, mercenaries and samurai; Players' can construct and upgrade buildings to help their units learn new skills and create resources for their civilizations; Research over 50 different technologies like chemistry, ballistics, siege craft and spying to advance civilization into the next age; A new Combat Advisor offers advice on certain campaign strategies and provides an assessment of the battle's outcome; Multi-player scenarios allow up to four players to wirelessly battle each other; By gaining Empire Points, players can unlock maps and units to improve their Emperor Rank. [Majesco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
90
88
87
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86
The New York Times
Missions are quite interesting, as you seek out holy relics or protect besieged cities. They can also be very difficult, and there were times when after an hour of desperately trying to wipe out the enemy my army would be decimated and my general slain, forcing me to start over with a fresh approach. Fortunately, the varied strategic choices can make a mission play out quite differently a second time.
86
85
85
Pelit (Finland)
A great game that challenges even the mighty Advance Wars. The AI should be much better, though. [Jan 2007]
83
NGamer UK
I can be pretty demanding and, at times, intimidating, but Age of Emipres is still and incredible achievement - and a great strategy game. [Nov 2006, p.69]
83
83
83
82
82
IGN
Not many games have been able to do what Age of Empires has done. Age of Kings takes everything great from the previous Age of Empires PC series, and creates a new world based on those fundamentals. The DS version retains every major aspect of the PC game, while delivering the gameplay in a whole new way.
80
Game Informer
Although it is not real-time based like its PC brother (instead opting for turns), anyone who's played an empire builder/recource gathering title will know what they are getting here. [Mar 2006, p.116]
80
Nintendo Power
If you've got the patience to wrangle units, Age of Kings is a most worthy addition to your game library. [Mar 2006, p.85]
80
80
80
GameSpy
More than worth the time invested -- annoying interface and all. There's simply so much stuff to play with, so many maps to battle over, strategy to ponder, and campaigns to fight that the game's defects are simply unfortunate blemishes on what should be the start of a new turn-based strategy powerhouse franchise.
80
Computer Games Magazine
"Advance Wars" is well and good, but this is a more mature, varied, and sophisticated strategy game, arguably as deep as you'll see on a handheld. [Apr 2006, p.93]
80
80
80
80
80
80
80
75
70
Edge Magazine
Much to its credit, Backbone Vancouver has done a masterful job in taking the complexity of Ensemble’s original and stripping it to its bare essentials for portable play. [Apr 2006, p.95]
70
70
70
70
Play Magazine
Immediacy gets lost in translation as the PC's empire building real-time strategy "Age of Empires" moves to the Nintendo DS, where it takes up residence as a turn-based game [Mar 2006, p.50]
Jimi K. gave it a9: Nate M. gave it a10: D M. gave it a1: Mitch K. gave it a10: The play Master gave it an8: E Z gave it a9: Jacob H. gave it an8: |
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