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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
Take control of two heroes, Jonathan Morris, a vampire killer and his close friend Charlotte Orlean, a girl with tremendous magical ability. Amidst the chaos of World War II, two mysterious sisters emerge, working to resurrect Dracula and David and Charlotte are all that stand in their way. Two new playable characters, each with their own unique style of play and abilities. Strategically switch between characters in the heat of the action. Call on your partner and execute Summon Attacks to decimate your enemies. Collect items, weapons and magic as you explore the castle. Explore several environments new to the series, such as the Desert, abandoned cities and more. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
94
94
92
91
GameShark
A great example of what's possible on the DS, despite the fact that the game really doesn't go out of its way to utilize many of the DS' marquee technologies. The game is wonderful simply because it delivers a pure unadulterated classic Castlevania experience that looks great and plays like a dream.
90
90
Official Nintendo Magazine UK
This has to be some of the most impressive enemies you'll ever see on the DS. [Feb 2007, p.70]
90
90
Nintendo Power
Portrait of Ruin provides a whole lot more of a very good thing, and Castlevania fans won't be disappointed with the results. [Jan. 2007, p.114]
90
90
90
90
90
90
89
IGN
Even though the sequel's doesn't offer as strong an original design as the initial DS game, it's still immensely fun with a lot of legs thanks to multiple endings, additional unlockable characters, and a focus on multiplayer that, while not as awesome as it could have been, is a really solid secondary mode.
88
Games Master UK
A bold experiment; far from "Ruin," this Portrait is the Mona Lisa of Castlevanias. [Feb 2007, p.64]
87
87
87
Electronic Gaming Monthly
Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]
86
86
85
85
85
Play Magazine
Twenty years and still pretty much the way it was the first time you laid the smack down on flying medusa heads and shambling mummies. [Jan. 2007, p.77]
85
85
84
83
83
83
81
Digital Entertainment News
This is yet another solid Castlevania game, but the series is starting to tire out thanks to a lack of worthwhile change. What changes this game does make simply don’t cut it, and while Castlevania: Portrait of Ruin is still a decent title, it happens to be far too much like the last decent title in the series.
80
Edge Magazine
Full of bravado, packed with features and brimming with invention, this 20-year-old veteran is as vital and relevant as ever. [Jan 2007, p.84]
80
80
80
80
80
80
80
80
G4 TV
Portrait of Ruin delivers a solid, exciting trip back into the walls of Dracula’s Castle without too many new systems to learn first. However, for the casual fan, Castlevania: Portrait of Ruin delivers little more than its handheld predecessors. A fun experience, certainly, but the same experience they’ve had before.
80
games(TM)
With its array of improvements and considered removals, Portrait Of Ruin feels like the best Castlevania in an age. Its slick 2D gameplay has been honed to perfection through the last five handheld instalments, leaving every 3D incarnation hanging its head in shame. [Feb 2007, p.110]
78
NGamer UK
Excellent for beginners, looks great, has masses to do, but doesn't really improve on previous games. Shame, really, with some adjustment this could have been a work of art. [Feb 2007, p.70]
72
69
Mitch gave it a9: Andrew G. gave it a7: Tracy C. gave it a6: Mark V. gave it a10: Jake S. gave it a10: ReviewKing gave it a9: Will gave it an8: |
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