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In ages past, an island called Illusia floated at the center of the world. At the heart of the island towered an ancient, enormous tree that stretched up to the very heavens. For ages past, chaos and sorrow had engulfed the world until at last its salvation appeared in the form of a boy, a girl, and a holy sword. Time flowed on and peace returned. The sword and the tree remained, and they soon came to be known as the Sword of Mana and the Mana Tree. Followers of the Mana Tree returned to Illusia as the world started slowly but surely down the path to recovery. The eight elemental spirits are a staple of the Mana series. These powerful allies aid you with healing and special status effects. They can also unleash fearsome magic upon your foes. The greatest innovation of this installment of the Mana series is allowing four players to advance the story and solve quests together while maintaining the feel of an action RPG. Players' actions affect each other in a gameplay experience completely unlike previous action RPGS. [Square Enix]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 81
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Official Nintendo Magazine UK
Sadly, Children of Mana's extremely repetitive gameplay means that if you're playing for an extended period of time the game's appeal wanes. It all depends on what kind of player you are. [Feb 2007, p.76]
78
Game Informer
Children of Mana is not the longest game in the world, but it sure is a fun ride while it lasts, especially if you have friends that are into it as well. [Nov. 2006, p.140]
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eToychest
65
Nintendo Power
Ever since the "Mana" series made its North American debut on the SNES in 1993, players have been waiting for a sequel that recaptures the same magic. Children of mana doesn't fit that bill, but if you're looking for an action-oriented RPG--and you've got buddies looking for the same--it's worth checking out. [Dec. 2006, p.114]
65
NGamer UK
An action RPG with the plot stripped out and replaced by pure, constant fighting and levelling-up. Sound good to you? Perhaps, but perhaps not if you're a Mana stalwart. [Mar 2007, p.78]
65
Pelit (Finland)
Children of Mana does not live up to the previous Seiken Densetsu releases. Character development is limited, the action is repetitive and the plot is boring, but graphics and playability are great. Too bad there is not more substance. [Feb 2007]
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Games Master UK
Polished, sometimes excellent, often dreary. Not bad, but will disappoint Mana fans. [Mar 2007, p.78]
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Play Magazine
This game is more fun with a bunch of friends, but so is going to the DMV or getting a root canal. [May 2006, p.78]
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Gamestyle
The final nail in the proverbial Mana Tree wood coffin is the Gem Frame. Meant to provide a higher level of customisation to your character beyond rudimentary equipment, this little fit-stones-into-shape puzzle only manages to overpower you - Making every enemy, including the bosses, easy to beat and the entire ordeal rather similar and ultimately boring in the process.
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NTSC-uk
Children of Mana is ideal as a pick-up-and-play game, if you fancy a quick whizz through a monster-inhabited tower or two, maybe on the bus or train. But playing it at length feels like the most tedious, level grinding and repetitive waste of time, particularly when you consider that the DS has so much more to offer in terms of RPG actioners.
Jan gave it a2: [Anonymous] gave it an8: ART THAO gave it a7: Nate B. gave it a6: |
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