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Stars indicate the most critically-acclaimed games.

Death, Jr. and the Science Fair of Doom

EMAILPRINTds

Death, Jr. and the Science Fair of Doom
47
7.5 User Score:

Generally unfavorable reviews

Based on 23 critic reviews
How did we calculate this?

Based on 6 votes
Read user comments
Rate this game >

Game Info

Publisher: Konami

Developer: Backbone Entertainment

Genre(s): Action, Platform

Players: 2

ESRB Rating: E10+ (Everyone 10 and Older)

Release Date: May 22, 2007

Summary

It's the worst science fair ever as Death Jr. and his pals make their way through a crazy world of science projects gone wrong! Use the touch pad to execute cool scythe combos, switch between DJ and Pandora and play seriously twisted mini-games in a warped and twisted platforming adventure. Play as DJ and Pandora, each with their own unique moves and style of play. Use the DS touch screen to unleash vicious melee attacks and crazy combos. Take control of Pandora's spirit to help guide DJ through tough spots. Collect money to upgrade weapons and attacks as DJ and Pandora make their way through crazy science fair exhibits. Three twisted mini-games playable with friends through local wireless connection. [Konami]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

80

Play Magazine

DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]

70

Game Informer

DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]

Read Full Review >
65

Worth Playing

A decent game marred by glitches and rushes.

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60

GameZone

Death Jr. and the Science Fair of Doom is a snore-fest laden with abominable controls, physics and level/enemy design. Redeeming factors are scarce.

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60

PALGN

Although Death Jr. and the Science Fair of Doom is by no means a bad game, it lacks an overall polish and a certain oomph to bring it in line with other DS games on the market.

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50

Games Radar (in-house)

There's arguably some creativity in the souls-as-power-ups bit, but having to switch into spirit mode, grab the proper color orb (assuming the tapping works; it's erratic), and sling it at DJ's feet in order to heal is a cumbersome chore.

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50

Nintendo Power

What plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]

50

Pocket Gamer UK

There's plenty of ambition on show but Death, Jr. and the Science Fair of Doom is too complicated and patchy to be much fun.

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50

DarkStation

One of the earlier platformer for the PSP now jumps to the DS, but looses much of its appeal, and reduced to a single-button gameplay and dull storyline.

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50

Cheat Code Central

It was frustrating, tedious, and uninteresting.

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49

GameSpot

Imprecise controls, shoddy level design, and bland characters spell doom for Death Jr.'s latest adventure.

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48

GamingExcellence

Simply put, this is one science experiment that should have been buried six feet under.

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48

Gamers' Temple

Who would have thought that purging a demonic school of evil by taking control of Death’s son would be so bland, tedious, and frustrating?

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45

Game Almighty

While Death, Jr. may have some great artistic elements, it has nothing else to offer that you haven’t seen a billion times before, most of it better.

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43

Game Chronicles

This game shows incredible potential, but anyone besides platforming purists will probably want to call their local exorcist as soon as possible to rid their DS of the vile corruption that is Death Jr.

Read Full Review >
42

Game Revolution

I don’t think this was the developers’ intention, but Death Junior and the Science Fair of Doom turns out to be a good approximation of the Middle School experience: you’re frustrated, you’re bored, and you’re not really in control of your own body. And while both have some great moments, in the end I’m happy to graduate and move on.

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40

Nintendojo

Many parents may not want their children to play this game because of characters like Stigmartha, a girl whose hands bleed when she gets nervous; but parents shouldn't subject their kids to such a mundane, undercooked game anyway.

Read Full Review >
40

G4 TV

Perhaps the biggest news is that the game's language has been toned down.

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40

IGN

The collision detection in Death Jr. is atrocious, the move set and puzzling unnecessarily complicated and the controls consistently unresponsive.

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34

NGamer UK

Glimmers of good ideas are squished under the boot of boring. [Aug 2007, p.66]

33

GameShark

In closing, Death Jr. and the Science Fair of Doom is a game that had a lot of good ideas, most of which ended up being abysmal when actually implemented.

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33

Gaming Age

To say the least, I’m a bit upset as I was foreseeing larger things for this franchise.

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15

1UP

I cannot forgive the miserable checkpoint system; no matter how long and difficult a particular room is, get hit at the end, and it's back to the very beginning for you.

Read Full Review >

What Our Users Said

The average user rating for this game is 7.5 (out of 10) based on 6 User Votes

Note: User votes are NOT included in the Metascore calculation.

Paul H. gave it a9:
A cross between Super Mario Bros. and God of War. Really fun platforming especially after you get the double jump.

Kevin S. gave it a10:
This is my favorite game I ever played! The levels are awesome, and I love going into the spirit world and shooting souls. Multiplayer isn't too bad but I love the single player that much more. It was either Pokemon or this, I picked this!

Cheese Burger gave it a4:
Level Design: Poor at best. Graphics: I've seen better from a cell-phone. Controls: Worked better with the PSP's analog nub.

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