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Deep Labyrinth

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Deep Labyrinth
57
8.3 User Score:

Mixed or average reviews

Based on 18 critic reviews
How did we calculate this?

Based on 3 votes
Read user comments
Rate this game >

Game Info

Publisher: Atlus USA

Developer: Interactive Brains

Genre(s): Action, Role-Playing Game

Players: 1

ESRB Rating: E10+ (Everyone 10 and Older)

Release Date: August 15, 2006

Summary

Deep Labyrinth lets you explore a world populated by magical creatures and monstrous foes. Descend, if you dare, into the dark heart of the Labyrinth, in the first 3D first-person RPG for the Nintendo DS. Take advantage of the DS's dual screens and touch screen to explore dozens of dungeon levels, fighting hordes of hideous monsters in real-time with swords and spells. Two engrossing scenarios weave two amazing stories -- one for newcomers to role-playing games, and one for RPG veterans. [Atlus]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

75

Deeko

A total immersion experience, Deep Labyrinth exceeds my expectations as a gamer in terms of providing a locations in which I can take on numerous beasts, explore diverse and detailed locations and simply dive into a level of adventure and fun that seems vacant in many games appearing on the market.

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70

Games Radar (in-house)

This is one of those games you either love or hate. We're perfectly happy with the story, graphics and simple gameplay Labyrinth offers, especially since there's nothing else like it on the DS, but casuals will probably downright despise the game.

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70

Nintendojo

Fans of portable dungeon crawlers with touch-screen interaction, rejoice. This is the game you have been waiting for.

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65

1UP

It's like a faster, more fluid "King's Field," all the way down to the ugly, 3DO-quality graphics -- not everyone's cup of mead, to be certain, but still a satisfying first-person hack-n-slash for those who prefer to take their treasure-hunting on the go.

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65

IGN

The control is a bit too clunky (especially when trying to move and turn at the same time), the stylus input isn’t as tight as it could be, but the overall RPG experience is there.

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63

GameSpot

This 3D role-playing game lets you explore many mazelike levels through the eyes of a sword-wielding hero, but crawling through its corridors often isn't much fun.

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62

Cheat Code Central

The everything-and-the-kitchen-sink approach attempts to overshadow the lack of depth in Deep Labyrinth, but it can’t escape from its own repetitiveness. While we may be misdirected temporarily, we soon find ourselves back on the well-beaten path.

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60

Nintendo Power

When it comes to game design, however, Deep Labyrinth flounders in a sea of linear progression through bland stages full of brain-dead enemies. [Oct. 2006, p.87]

60

GameSpy

For a game that's humble and not especially innovative, Deep Labyrinth is a title that, strangely, really feels like it belongs on the Nintendo DS. It's a little different and takes a few risks that don't pay off, but it ends up being a successful game in its genre.

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60

GameDaily

The stories for both are absolute garbage, but the smooth 3D engine is pretty impressive on the tiny hand held.

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60

AceGamez

There is plenty of replayability, if you like the basic game, but that's where we get back to the duality - some will love Deep Labyrinth and others will hate it.

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53

NGamer UK

Despite quaint touches, this is cumbersome and wholly unoriginal. We didn't come here to get the mick taken out of us by talking mice, you know. [Nov 2006, p.71]

48

RPG Fan

Deep Labyrinth is every generic action-RPG you've ever played overlaid with what is quite possibly one of the worst control schemes in any DS game.

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42

Gaming Age

But a clumsy game/ And terrible visuals/ Drag this down, way down.

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40

Game Informer

The gameplay mixes first-person action with a rune-drawing-like spellcasting mechanic similiar to "Lost Magic", but every aspect is unresponsive, sluggish, and repetitive. [Oct. 2006, p.114]

40

Edge Magazine

On balance, its lack of ambition is supported only by a very basic underlying solidity in its execution: too weak to tackle bigger monsters, but strong enough to soldier on with some perseverance. [Nov 2006, p.89]

40

G4 TV

"King's Field" was a slow, clumsy, fairly-boring-to-look-at first-person hack-and-slasher with a legendarily lousy framerate. Deep Labyrinth is all of those too, except that its framerate isn't bad enough to pass into legend.

Read Full Review >
38

Electronic Gaming Monthly

Wow, is Deep labyrinth ever boring. [Sept. 2006, p.106]

What Our Users Said

The average user rating for this game is 8.3 (out of 10) based on 3 User Votes

Note: User votes are NOT included in the Metascore calculation.

Kenny S. gave it a9:
This game is so repetitive and the enemies are usually a different-coloured copies. But the control of the Sword and the Magic system are really funny and incredible. It glimps a nice concept with some fails, but so good at all.

Sean M. gave it an8:
This game never really sold, but I still got it a few days ago for $12, and I must say it was worth it, for the most part the game is great, it only lacks replay, but the game is long enough to where that doesn't seem to be an issue. Most reviews say it's repeative, but that's not entirely true, I found the game to change a bit in every dungeon, always adding something to try and trick you up.

Leigh gave it an8:
The control scheme does take some getting used to, but once you've got it down it's great fun to get all the monsters in the game! It has a classic Atlus RPG feel, and will no doubt become one of those rare DS games that everyone wants to get their hands on.

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