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How Metascores Are Calculated
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1 vs. 100
Stars indicate the most critically-acclaimed games. |
Electroplankton is a "touchable media art" game that presents the player with "soothing music" and graphics on the DS's two screens. The game features 10 "digital planktons" that respond to players when they touch the screen or use the microphone. Planktons react by making gestures and sounds of their own. The game takes further advantage of the DS's microphone by recording and playing back sounds and voices as tunes.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Just Adventure
The ultimate DS show-off title. It looks great, it sounds great, it has near-infinite appeal to gamers and non-gamers alike. As such, it's a great reason to buy Nintendo's finest handheld to date and if it ever gets a EU or US release will no doubt be the next craze after Nintendog fever takes hold.
90
90
86
85
Nintendo Power
The only flaw is that once you've played a little Electroplankton, you'll want more. Ten kinds of musical creatures, especially such little masterpieces, can stimulate you for only so long. [Feb 2006, p.99]
84
83
82
80
80
Edge Magazine
This stands as software that will give back to the user as much as they are willing to put in. Without goals, with nothing there to ‘win’, Electroplankton is its own reward. [June 2005, p.93]
80
80
80
80
80
80
80
80
80
80
80
79
79
78
Pelit (Finland)
Mesmerise, hypnotise, electroplanktonise. It is beautiful and captures your heart, but only for a half an hour. [Mar 2006]
75
75
73
71
70
Game Informer
Unfortunately, most of the forms are just too random and arbitrary to be really compelling. [Feb 2006, p.113]
70
70
70
70
70
70
70
NGamer UK
It's too superficial to be more than a curiosity and not versatile enough to have real mileage, but it has a magical quality that'll put a smile on the faces of all who touch it. [Aug 2006, p.64]
65
60
Computer Games Magazine
What you see--or more specifically, what you hear--is exactly what you get. [Apr 2006, p.91]
58
57
Electronic Gaming Monthly
Electro-plankton might have been more engaging if it gave you goals, such as coming up with a certain number of notes in a given amount of time or having to replicate songs and riff on them. It should, at the very least, have allowed you to save your work; instead, your musical creations are fleeting and forgettable.
50
50
42
33
Gaming Age
I’m all for original games that tap the creative juices of its players. I even like music games. Unfortunately, Electroplankton serves up 30 minutes of decent fun, but then the party’s over. There simply isn’t enough to do, not enough options to explore, and the experience is cut short way too fast.
33
DJ T gave it a4: Harry N. gave it a10: HoffaH gave it an8: John B. gave it a10: J Max gave it a10: monkeyman l gave it a1: Tony G. gave it a0: |
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