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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
Also known by its Japanese title "Kimi no Tame Nara Shineru" (I Would Die For You), or as Project Rub (in the UK/EU) the game is part dating sim, part mini-game bonanza. Our hero has a sunny beauty on his mind, and he's doing everything he can to score a date with her. He enlists the help of the Rub Rabbits – a suave gang of super performers who wear plastic, members-only rabbit ears – to help him get her attention. Through a series of madcap performances like defending himself from bulls and blowing out giant candles, our hero manages to impress the girl. When he finally takes her out, the craziness really begins: a rival suddenly appears and a dark cloud is cast over their love. Will he ever be able to feel the magic of true love? [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
92
Nintendo Power
It's a work of mad genius. [Feb 2005, p.112]
91
Nintendophiles
Aesthetic beauty aside, Feel the Magic is a clear-cut winner in this pond of first generation launch titles. It's a nice little challenge with a well-permeated concept, which will be something you, your friends and your family will be able to pick up and play at any given moment well into the DS's lifespan.
90
GamePro
More than any other launch title Feel the Magic was conceived and constructed to fully express the unique technological potential of the DS, and its Wario-inspired mini-games require quick reflexes, pinpoint accuracy, a steady hand, strong lungs, and a healthy sense of the absurd to successfully complete.
85
Game Informer
A genuine treat, and even its short length doesn't hold me back from granting it my solid seal of approval. [Jan 2005, p.145]
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78
IGN
There's a lot to like about Feel The Magic, but for what it has, it cannot count longevity. As wacky games of this type go, it's about average in length, but without difficulty options for the minigames and only one path through the game, it doesn't fight off the longing once the romance has reached its climax.
77
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Play Magazine
My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]
75
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70
Cheat Code Central
FTM is no cakewalk. It's challenging and demented but addictive. For a change of pace this game is exactly the sort of game you can pop in, have fun and laugh at the stupid stunts and storyline.
70
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70
games(TM)
This represents an unusual and attention-grabbing way for Sonic Team and Sega to make their entrances on a new platform and will succeed among the initial batch of launch games. [Jan 2005, p.121]
70
GMR Magazine
A complete aesthetic and mechanical package. [Feb 2005, p.112]
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66
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50
Debbie T. gave it a2: Hunter R. gave it an8: Steve gave it a7: Jon H. gave it an8: Jason W. gave it a9: [Anonymous] gave it a9: Supersean gave it a 9: |
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