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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
One year after the events of FINAL FANTASY XII, the young protagonist Vaan travels the skies of Ivalice with his trusted navigator Penelo at his side. Their treasure hunting adventures take them to the sky continent of Lemurés where they meet Llyud, a member of the aegyl race. These mysterious winged people have been living on the floating continent for centuries, but a disturbance has allowed treasure-seeking sky pirates to breach their once-hidden territory. It falls to Vaan and his band of young sky pirates to stand up against the trespassers, and defend this extraordinary world and its people.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
Cheat Code Central
It could easily be my pick for the best DS game this year because it seems to have all the right ingredients: A great story, unique gameplay, killer visuals, and a fantastic score. All of these elements combine to create the best gaming experience on the DS this year, and it's no wonder that this precious gem came from the folks at Square-Enix. It's an absolute joy to play, and I can't overstate my satisfaction with this game.
94
91
Official Nintendo Magazine UK
The disappointing lack of multiplayer modes aside, this is almost the perfect strategy package. [Feb 2008, p.62]
90
90
90
90
Maxi Consolas (Portugal)
The usual audience will be captivated by its story, that’s complemented with some great real time strategy mechanics. Just trying to unlock all of the elemental Espers will make you addicted. [Apr 2008]
88
87
Games Master UK
Doesn't knock "Advance Wars" from the strategy throne, but a must for FF nuts. [Mar 2008, p.74]
87
87
Pelit (Finland)
A very good fantasy-RTS slash -RPG with heavy emphasis on the RTS-side of things. The difficulty level seems to be all over the place and the story is quite dull, though. [Apr 2008]
85
85
Play Magazine
You never get the impression that there's something lacking, but experienced RTS fans may hunger for something more challenging. [Nov 2007, p.76]
85
Hardcore Gamer Magazine
In short: come for Balthier, stay for the solid gameplay. It's a win-win situation. [Dec 2007, p.63]
85
83
IGN
We’ve got a few gripes with the design, as units will often bunch together, enemy AI still isn’t too bright, and the linear feel makes it easy to stock up on units and then run your blob of fighters from beginning to end with little challenge – at least during the first half of the game – but as an overall product Revenant Wings is nothing short of impressive.
83
81
80
Zentendo
Revenant Wings is fairly challenging, especially in the last three chapters, as well as all the last optional quests to unlock the hidden Scions (Rank III Espers) and one that powers up a weapon each time you complete it (though it consists of 10 missions). Brute forcing will work to an extent, but selecting appropriate Espers and learning to pick off enemy units slowly and one at a time are crucial to success later on.
80
Gamer.nl
Square Enix seems to have put considerable time in the development of Revenant Wings. You notice that right away from the quality of the graphics and music. We would have liked a deeper fighting system, but since this is a handheld game, it might have been the right choice to keep things simple. We're sure fans of the franchise will have a great time playing this and newcomers will have no problem picking this up.
80
80
80
80
80
80
80
80
78
Gamer 2.0
The battle system isn't perfect by any means, but it works out a lot better than it did in Heroes of Mana. A lot of the DS strategy games lack the ability for the user to turn the map around to view things from a different angle, and that's where all of these games, including Revenant Wings, falter.
78
The New York Times
78
Destructoid
A fine alternative RTS that expands upon an already fantastic universe and one of Final Fantasy's most compelling stories and casts to date. But while their grip on the gameplay end of things has improved dramatically over Heroes of Mana, Wings makes a few mistakes that keep things a little less strategy and a little more mob slaughter.
77
75
Nintendo Power
Fortunately, a great storyline makes it easy to keep going in spite of the uneven difficulty. [Holiday 2007, p.84]
75
75
72
Electronic Gaming Monthly
It's not perfect--the difficulty spikes randomly throughout and spamming units produces easy victories--but it's a step up from "Heroes of Mana". [Holiday 2007, p.87]
70
70
GotNext
65
60
Edge Magazine
The solid presentation and well-adjusted linear flow of the game make it simple, if mindless, fun. [Jan 2008, p.85]
60
Modojo
When a game is supposed to be strategic, I expect strategy... and when it fails in that regard, I personally cannot believe it's a great game. That's not to say FFXII: RW is bad or that it isn't competently designed, it's just that it could have been much more and it's sort of infuriating to know it isn't.
60
games(TM)
The game is still fun to play, and never becomes frustrating or dislikeable, but it never quite achieves the potential it so obviously holds. [Apr 2008, p.118]
Micah D. gave it a10: Sifte AF gave it a10: |
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