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How Metascores Are Calculated
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Age of Empires: Mythologies
Stars indicate the most critically-acclaimed games. |
(Also known as "Chocobo and the Magic Picture Book") Final Fantasy Fables: Chocobo Tales begins with the Final Fantasy black magician bringing a picture book onto the Chocobo farm. This book is home to the great devil Bebuzu, and it sucks the entire farm into its pages. Chocobo embarks on an adventure with the white and black magicians in order to stop Bebezu from reviving himself to full form. Final Fantasy Fables: Chocobo Tales combines the field exploration of an RPG, with card-based battles. You are free to move about through the game's picture book influenced world. Encounter an enemy, and you find yourself in a card battle, referred to officially as a "Pop-Up Duel." You and your enemies take turns sending out cards to perform attacks.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 98
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GameTrailers
80
Games Master UK
Can feel like well-trodden ground. [July 2007, p.76]
80
80
GamePro
Chocobo Tales is about quick and easy fun. The Crayola art style, pop-up book style graphics and fable stories may make it seem like a kiddie title and technically, it is. However, the game is fun enough that and packed with enough nods to diehard fans that Final Fantasy fans of all ages should give it a look.
80
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Game Almighty
Appallingly cute and definitely skews young in terms of style, but if you're man enough to look past the bright colors and cute characters, or at least confident in your masculinity (or femininity, as the case may be,) you'll find yet one more great game from Square Enix, a nice addition to the Endless Fan----Final Fantasy universe, and most importantly, a game that uses the unique capabilities of the DS.
80
79
Official Nintendo Magazine UK
A great looking title with highly addictive mini-games. [July 2007, p.70]
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75
Play Magazine
With its weird mishmash of genres, art styles and difficulty levels, Chocobo and the Magical Picturebook is sort of a mess. But it's the good kind of mess, born of a passionate development team that was determined to pack a ton of ideas into a DS cartridge. [JPN Import; Feb 2007, p.79]
75
The New York Times
Tales has a ridiculously cumbersome system in which you can’t easily swap one card for another or compare two cards; even finding a particular card in your collection requires a tedious search. The designers would find it challenging to come up with a worse system. This flaw is surprising in a game that is otherwise beautifully designed.
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70
Nintendo Power
Chocobo Tales serves as an endearing diversion for FINAL FANTASY fanatics, and provides an affable introduction to the franchise for newcomers. [June 2007, p.104]
70
70
Hardcore Gamer Magazine
You just have to be willing to put up with a really boring card game to get to all the good stuff, and there's something depressing about that. [June 2007, p.59]
70
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63
Electronic Gaming Monthly
But here, the stop-and-go progression between books and battles presents an identity crisis: Is this an RPG or another DS "minigame"? Either way, it didn't keep my attention long. [May 2007, p.86]
60
1UP
Its parts are largely equal, which only leads to confusion. What becomes most important: building card decks, or mastering the minigames? Or, in the big picture, do you buy this game to play minigames or go on a chocobo adventure? There are simply too many things vying for your attention, and more than likely, none of them will get much of it.
40
Edge Magazine
The pretty basic minigames are bland, and the worst, such as Pot Luck, are based on blind, dumb chance. So are the best, sadly. They’re fun with four people, but what isn’t? [June 2007, p.92]
Kelvin T. gave it an8: |
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